Killing Floor 2

Killing Floor 2

KF-TF2_2Fort (Open World)
Viser 1–10 av 23 bidrag
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Oppdatering: 15. aug. 2024 @ 3.01

Oppdatering: 2. jan. 2020 @ 23.52

Fix zed stuck at water tunnel.

Adjust some ambient.

Oppdatering: 8. des. 2019 @ 22.34

Oppdatering: 8. des. 2019 @ 19.13

Oppdatering: 25. nov. 2019 @ 23.28

2019/11/26 HotFix :

Reduce total orbs from 106 to 80.

Pacman Mission 1 requires 30 (50 formerly)

Pacman Mission 2 requires 70 (106 formerly)

And change some Orb's location, make it easier to find.

Oppdatering: 24. nov. 2019 @ 9.18

2019/11/25 Changelog:

1. Renew all lightmap of mesh entirely.
2. New ammo crate looking.

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3. Adjust ammo crate's respawn delay :

A - In endless mode, delay will increase every wave.
B - If your server has more than 7 players, ammo crate's delay will change.

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4. New Objective Mode!

Total 11 waves, every wave use custom style objective.

Note: this one still has burning dispenser, however the damage reduce to 4.

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5, In survival mode, one wave will encounter a random objective mode. (Endless spawning zed objective)

Oppdatering: 18. nov. 2019 @ 3.24

Oppdatering: 16. nov. 2019 @ 9.33

Oppdatering: 17. juni 2019 @ 4.48

Oppdatering: 11. juni 2019 @ 5.18