XCOM 2
Skirmish Mode+
Showing 1-10 of 14 entries
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Update: 22 Dec, 2018 @ 10:10am

- Added sit rep customization

Update: 31 Oct, 2018 @ 2:33pm

- Fixed another bug where removing a unit from squad removes the next unit instead.
- Added ini support for custom enemy squads, follow the example in XComEncounterLists.ini

Update: 28 Oct, 2018 @ 3:21pm

- Added weapon upgrade icons in soldier details panel.
- Items are now clickable in the soldier details panel, to quickly jump to the page where you change said equipment.

Update: 28 Oct, 2018 @ 11:49am

- Fix a base game bug that can cause remove unit to remove the wrong unit. (More apparent in this mod when we can choose alien units)

Update: 26 Oct, 2018 @ 11:16pm

- Fixed Chosen traits screen having the wrong subtitles
- Unit type selection now previews the stats of the unit
- Unit type selection has improved handling of duplicate names
- Equipment selection now displays the description of equipment

Update: 26 Oct, 2018 @ 11:41am

- Customize chosen weaknesses/strengths (Note that the same type of chosen will share the same strengths and weaknesses, this is due to how the game handle chosen)
- Less duplicate names in character type selection

Update: 26 Oct, 2018 @ 9:58am

- Fix a bug where choose base map navigates to the wrong page

Update: 25 Oct, 2018 @ 12:00pm

- Added option to choose aliens in your squad
- Added upper limit (customizable) for alert level

Update: 20 Oct, 2018 @ 1:32pm

- Fix alert level displaying force level when set to default.

Update: 19 Oct, 2018 @ 4:36pm

- Added force/alert level selection
- Added map plot selection
- Mod title changed to reflect all the additional changes