Space Engineers

Space Engineers

Modular Encounters Systems
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更新于:2023 年 2 月 15 日 下午 8:48

2.68.4
- Added some minor supports in preparation for the 1.202 SE beta
- Added Mission Screen alert when MES cannot start due to SyncDistance settings
- I'm sure there were other things I'm forgetting. It's been a while.

更新于:2022 年 10 月 23 日 上午 11:57

2.68.3
- Ok I know I said MES was in a feature freeze for a while, but I had a few fixes I really needed to add. So the mod is going back into the freezer now, beside the frozen broccoli.
- Added potential fix for Configs not following newly Save As sessions
- Added fix for Drone Encounters spawning positions not working properly.

更新于:2022 年 9 月 18 日 下午 1:15

2.68.2
- Updated WaterMod API (Jakaria, if you break it again, I will aim the Salmon Cannon in your general vicinity :P )

更新于:2022 年 9 月 18 日 上午 11:24

2.68.1
- Combat Phase System now fully activated
- Added option in Grids Config for Randomized Weapons to Start at Max Range
- Minor bug fixes.

更新于:2022 年 9 月 12 日 下午 2:34

2.68.0

- Pre-release of Combat Phase system
- Minor bug fixes and improvements, blah blah blah.
- Should I do unhinged rants in my patch notes? I hear that's a thing.
- On second thought, I like not being banned :)

更新于:2022 年 8 月 22 日 下午 3:06

2.67.0
- Added generic trigger profiles for behaviors to use with No Target Retreat
- Added option to Config-Grids to have ships stop thrust/gyro when their AI is compromised (Default On)
- Added option to SpawnConditions to use Prefab selection tags in parent spawngroup
- Added Mod ID data to NpcData printouts

更新于:2022 年 7 月 30 日 下午 3:36

2.66.5

- Fixed NRE in PlayerEntity Character Check

更新于:2022 年 7 月 30 日 上午 11:53

2.66.4

- Fixed issue with cleanup

更新于:2022 年 7 月 27 日 下午 7:27

2.66.3

- Updated AiEnabled API
- Added Additional Logging to /MES.Info.GetGridBehavior

更新于:2022 年 7 月 24 日 下午 6:36

2.66.2

- Fixed crash in RazeBlocksOfType