Arma 3
NIArms HK416 Rifles
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Обновление: 18 дек. 2024 в 0:11

1.42
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Changed
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Materials
- Removed use of FresnelGlass as lighting fresnel value.

Обновление: 22 апр. 2024 в 20:57

Hotfix
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- Tactical reload audio re-targeted.

Обновление: 7 март 2024 в 4:10

1.4
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- Tactical Reloads (NIArms_Alt_Reloads) added to all weapons in set
- Case-change to several bones in animation/gesture model.cfg
- Materials/RVMATs (global)
-- Replaced SMDI format textures with SM format where applicable
- Replaced all usage of __ACCPANEL macro with explicit class declarations (Global,Breaking compiles)
- Standardised audible ranges of "closure" soundshaders

Обновление: 25 май 2023 в 22:58

Reupload with the correct bisign. Not sure how that happened.

Обновление: 25 май 2023 в 1:22

1.3
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- Re-integrated closure noises to gunshots

Обновление: 6 ноем. 2022 в 21:01

1.21 Reissue - Re-signed with new key

Обновление: 17 септ. 2021 в 4:40

1.21 HOTFIX
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- Added missing Pride Rail Covers

Обновление: 4 септ. 2021 в 1:53

1.2
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- Implemented GripsSwitch functionality - All correct weapons accept and function with respective Gripswitch Functionality
- Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons
- Added Rail Covers
- Implemented New Gunshot soundshaders (Credit:LordJarhead)
- all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)
- Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)
- IconOverlays in the Gear menu Disabled on all weapons.
- Changed the Supply Crate to a labelled NIArms Branded Variant
- RVMAT Reflectivity method improved - now uses map-defined EnvMap.

Обновление: 2 май 2019 в 8:03

1.1
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- prevent error on empty weapon init
- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)

Обновление: 27 окт. 2018 в 0:22

1.02
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- CBA JAM Support (all variants)
- Volume Increase for all gunshot tails