XCOM 2
[WOTC] WSR Weapon Skin Replacer - Core
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Actualización: 23 JUN 2020 a las 16:28

The CHANGE_ABILITY_TEMPLATE command that replaces ability's IconImage will now automatically replace icons for all effects applied by the ability. This behavior can be optionally disabled like so:

+CHANGE_ABILITY_TEMPLATE = (TEMPLATE = "RapidFire", ICON_IMAGE = "img:///UILibrary_PerkIcons.UIPerk_bladestorm", REPLACE_EFFECT_IMAGES = false)

Actualización: 16 JUN 2020 a las 2:25

Added a new command to replace Icon Image for ability templates. Example syntax:

+CHANGE_ABILITY_TEMPLATE = (TEMPLATE = "RapidFire", ICON_IMAGE = "img:///UILibrary_PerkIcons.UIPerk_bladestorm")

Please don't request additional functionality for editing ability templates before checking if it's not already provided by one of the Boundir's mods.

Actualización: 13 JUN 2020 a las 9:58

Fixed mesh printout and a redscreen at the game startup.

Changelog readers, I've completely lost track of previous letters, so let's start over. Today's letter is "Y".

Actualización: 2 MAY 2020 a las 19:36

Reimplemented previous failed update on a smaller scale.

Actualización: 2 MAY 2020 a las 19:19

Revert to previous version due to unknown bugs.

Actualización: 2 MAY 2020 a las 17:01

Fixed a bug that prevented changes to Tech Templates (Research and Proving Grounds projects) from applying at non-default campaign difficulties.

New printout command:
PRINT_MESHES = true

will print weapon mesh names so you can use them to replace other weapons' meshes.

Actualización: 24 MAR 2020 a las 1:57

Fixed the incorrect link in the config.

Actualización: 26 FEB 2020 a las 15:25

New parameter for CHANGE_TEMPLATE command: SET_ARMOR_CAT

Allows to change Armor Category for an Armor Template. This can be used to change which soldier classes have access to this or that armor.

Example use:

This makes TLE Ranger Armor available to soldiers of all classes.
+CHANGE_TEMPLATE = (TEMPLATE="RangerKevlarArmor", SET_ARMOR_CAT="soldier")
+CHANGE_TEMPLATE = (TEMPLATE="RangerPlatedArmor", SET_ARMOR_CAT="soldier")
+CHANGE_TEMPLATE = (TEMPLATE="RangerPoweredArmor", SET_ARMOR_CAT="soldier")

New parameter for GIVE_ABILITIES command: WEAPON_UPGRADE

Allows to change abilities granted by a Weapon Upgrade. The WEAPON_UPGRADE parameter can contain the full template name of the upgrade template, or just a portion of it, allowing you to easily attach an ability to upgrades of all tiers, or just one particular item.

Example use:

This attaches Cool Under Pressure ability to all Hair Triggers, allowing the soldier to crit with reaction fire.
+GIVE_ABILITIES=(WEAPON_UPGRADE="FreeFireUpgrade", ABILITY="CoolUnderPressure")

Actualización: 12 FEB 2020 a las 15:54

WEAPON_REPLACEMENT now copies a few additional template properties to handle edge cases like Templar Gauntlets having a different appearance for females.

Actualización: 2 FEB 2020 a las 18:00

WEAPON_REPLACEMENT wil now automatically copy the CosmeticUnitTemplate, making it possible to easily replace the appearance of GREMLINs.