Homeworld Remastered Collection

Homeworld Remastered Collection

GOLIATH - Make Battlecruisers Great Again
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Update: 2 Feb, 2020 @ 5:06am

Update 4.5:

1. Unless you count mines, which suck, there’s no such thing as defense in Homeworld, right? Not anymore… introducing Static Defense Hardpoints!

Fry up some fighter pilots spicy-Cajun-style with the dreaded Microwave SDH!

The Calcium Debondment warheads of the Rocket SDH reduce the bones of corvette crews into nothing but an oily residue. When their craft is struck by such a weapon, they only have a few fractions of a second to activate the self-destruct before it’s too late. Once their skeletal system has melted away, slow suffocation as a whimpering mass of quivering flesh and organs is sure to follow.

The development of Ceramic Projectiles enables the construction of the powerful Flechette SDH. Four times harder than diamond, these ceramic spikes shatter like glass against thicker armor, however the thinner armor of frigates can do little to stop this deadly weapon. Razor-sharp fragments of the munitions ricochet through the ship, making quick work of the sub-systems and crew.

We kinda ripped off how they look from the Rossinate’s guns on The Expanse, but whatever. =D

Eons ago, The Hadoraxian Empire ruled the galaxy. As far as archaeologists can tell, they grew bored of their unchallenged supremacy, and left the galaxy forever in search of the glory which can only be achieved with the defeat of a worthy opponent. For the long journey ahead, and in the hope of an impending drawn-out war to the death, they painstakingly collecting every scrap of their technology and relics. The Great Collection was to forever denying their secrets to the barbarian hordes who were our forefathers. Apparently, even they were not infallible… strip mines on Thuros unearthed the weapon which turned the other 14 planets of the system into the Thuros Asteroid Belt millions of years ago.

The Destructor SDH is far too inaccurate to target anything smaller than a destroyer, but even dreadnaughts must avoid this deadly weapon.

These things are all really expensive, and they have to be defended until you have a grouping of all four different types, but once you have them all, you can defend resource collection points or seal a flank for a really long time. Only a concerted attack can overcome the overwhelming power that a complete set of Static Defense Hardpoints brings to the battlefield.

They do have some weaknesses though: The Neutron Torpedoes of Insurrection Frigates have been proven to be quite effective against these stationary targets, and the Destructor SDH has a slow turning speed, which makes it susceptible to attacks from multiple directions.

2. There are a couple new starting fleets where you begin the game with either 1, 3 or 8 or each SDH. Games with those starting fleets and then SDHs turned off so you can’t build any new ones are pretty good.

3. The CPU strategy really makes a difference regarding the SDHs. So the Defensive CPU builds them a lot and the Aggressive and Normal ones will hardly ever build them. The Dynamic one builds them somrtimes.

4. The missing animations of the HW2 resource collectors from the HW1 guys has been fixed.

5. The bullets of the upgraded Gunship are easier to see.

6. There’s a mistake in the text of one of the researches and the HW1, and I noticed that the HW1 CPU players are building the really expensive upgrades too early, which kind of slows them down mid-game. I’ll update it as soon as I get them working better, but the game still plays fine.



Enjoy!

Update: 25 Dec, 2019 @ 3:49am

Update 4.4:

Merry Christmas my fellow Homeworld fans! =D

This update is a bunch of little stuff to make the game EVEN BETTER! :O

1. The starting Rules of Engagement and Attack Styles have been adjusted for all units, so your stupid repair corvettes or scouts don’t try and take on a dreadnaught as soon they get built instead of waiting for orders and stuff like that. Dreadnaughts and Battlecruisers on the other hand come out ready to kick some heads!

2. Removed the limit on Lance Fighters.

3. Updated the names of the manufacturing improvements so you can tell them apart in the queue.

4. The damaging and targeting on bombers was off for a lot of weapons, which was making Bombers equipped with Singularity Bombs to be too OP. I won’t list all the changes because it would take too long, but in general, the stuff that’s supposed to be good at shooting down strike craft is better at shooting down bombers as well now. This bug was also making pretty much ever kind of fighter weak in comparison to Fighters with The Boiler, so defenders, gunships and stuff like that should make a lot more sense to build now.

5. Gunships are better than before, because seriously, why would you build them instead of pulsars?

6. The Stealth Corvettes are 10% cheaper and still have 20% more armor, because the Sub-Space Dynamo was too expensive for a rush before.

7. You don’t need Fighter Chassis for the Defender upgrades anymore.

Have fun!

Update: 25 Dec, 2019 @ 3:41am

Update: 25 Dec, 2019 @ 3:39am

Update: 15 Nov, 2019 @ 2:31pm

Update 4.3:

Updated the controllers for Makaan's Revenge so it fights better. The dreadnaughts and battlecruisers should do a better job of ignoring distratctions from attacking strike craft too.

Update: 5 Nov, 2019 @ 12:16pm

Update 4.2:

Trying to see if we can fix the problem with the missiles from Makaan's Revenge causing a blinding effect.

15.11.2019 : Yep, it works!

Update: 21 Oct, 2019 @ 10:02pm

Update 4.1:

1. Check out the new game mode BUTTERBEAN - cap ships only! There are some unit limits and starting fleets to go with it too. You can use the 'Standard Butterbean' starting units for normal games too. Everybody starts with 2 shipyards!

2. Fixed the Strikecraft only game mode so it actually works like it's supposed to. We never play with it, so we didn't notice that you could build some of the new units in it. oops!

Update: 17 Oct, 2019 @ 2:30pm

Update 4.0:

1. Fixed the problem with the armor upgrades for the HW1 frigates, that they would show up in the research tree two times.

Gonna recheck the balancing now too, because I bet the AI was buying them twice before. So the HW1 AIs might be kinda tough until the next patch. It shouldn't be too long.

Update: 16 Oct, 2019 @ 9:26am

Update 3.9:

1. The Kushan finally got their head out of their asteroid! Finally stopped them from swarming destroyers and fighters no matter what.

2. Evened all the races again because changing the resource collectors threw them out of balance. The AI works differently in skirmish and multiplayer. These guys are balanced in skirmish mode on Butch difficulty, and I think I’m just gonna accept them for who they are because I don’t think the engine will allow them to get much better. If you see them doing stupid stuff, using a smaller unit cap setting seems to help, but they usually work pretty well on my computer with MP+, and we want to start doing some other stuff.

3. The Hiigaran Reflex Pulsar does 20% less damage because it was too easy to rush with. It’s also not as effective against capital ships anymore.

4. The Kushan Stealth Corvettes have 20% more health.

5. The Taiidan Heavy Corvettes have 20% less health after the Mine Cannon upgrade because they were way too butch, and it makes sense that they’re volatile, otherwise that cannon would be mounted on everything! :D

6. The tactical overlays have been reworked so that they show up when the camera is zoomed in closer. The Kushan Heavy Destroyer also has the icon of a battlecruiser now to make them stand out more. ( They’ll probably get their own shape somewhere between a destroyer and a battlecruiser later, once we figure out how to do that.)

7. Got some cool voices going for sighting dreadnaughts and Makaan’s Revenge. Building Makaan’s Revenge will get you some super-Vaygry sayings to cheer you on to victory as well!

8. The research item Sub-Space Breach and building Sub-Space Scouts goes a lot faster now so building them doesn’t hold up a rush. The sensor bubble is also bigger for the Sub-Space Scout because they’re still kind of expensive.

9. Makaan’s Revenge has a really big integrated fire control tower bubble because his mighty warriors are like totally super buffed that The Chosen One has returned from the beyond the grave! For them that’s like a cold beer on a hot day! A normal fire control tower gives a boost of 7% to damage and accuracy and the integrated one gives 5%. Makaan’s Revenge costs 2 thousand space bucks more, so it should be about even.

10. The default skirmish settings are changed to the ones that Cram and I usually play with.

Have fun, and if you want something added, just send us a request and we’ll see what we can do! It’s totally satisfying to hear that other people like to play the mod as well, so ask and you shall receive! (unless it’s stupid or can’t be done :* )

Update: 21 Sep, 2019 @ 6:30am

Update 3.8:

1. Fixed the rsource collectors not showing up in one of the build menus for the Taiidan and Kushan.

2. The Taiidan are more likely to build Heavy Cruisers.