Homeworld Remastered Collection

Homeworld Remastered Collection

GOLIATH - Make Battlecruisers Great Again
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Update: 13 Sep @ 12:37am

Crud!

This is still 6.0 – The Vaygr Mothership could build the Tanisbane, which wasn’t fair to the Hiigarans. So now they need a shipyard too.

Okay, no more fixes until the next real update – sorry!

Update: 12 Sep @ 12:24pm

This is pretty much 6.0 again. I'm updating the Star Trek vs. Homeworld mod and I found a bug that would've been hard to actually see, but it would've messed up the game settings.

Sorry - and have fun!

Update: 10 Sep @ 2:11pm

Update 6.0:

1. Added a 20k RU bonus to the research boosts.

2. The Vaygr Battlecruiser has the weapons upgrade Flank Ions available so that it’s not SO easy to outmaneuver.

3. Added another set of heroes, the Reinforcement Cruisers, which are Battlecruisers that can also build strike craft to provide close air support at the front lines.

4. Fixed the armor upgrades for the Ironforge, and some other little bugs that you probably didn’t even notice. :b

Update: 16 Jan @ 11:41am

Update 5.9:

1. Fixed the bug where human Hiigaran players couldn't build Resource Collectors.

2. The Armageddon Engine can only be built once now, so you can't use it like a giant landmine against the CPU anymore. lol

Update: 8 Jan @ 6:34pm

Update 5.8:

1. The HW2 races can build Support Frigates now! The heroes make repairing ships a lot more important, so it wasn’t really fair for them without them.

2. Fixed the hero ships that didn’t upgrade.

3. The AI is improved. I had to redo the Taiidan, because the stubborn turds wouldn’t always build the Doomsday Device, which was totally anti-climatic if you were trying to kill them before the timer counted down. But then I created a monster because the new version was cleaning house! Haha So the other ones are improved a little bit too, with some dirty tricks to make you hate them even more. They’re looking for your weaknesses, so watch out! =D

4. The description texts in the game setup are more detailed, because unless you read through all the change notes, you might not know what all of the options mean.

5. MP+ is called LAN Multi-Player now. This is the unit cap that the game gets tested with, and I play big games with it on the internet sometimes, so I know it works.

More heroes on the way! Pew Pew Pew!!!

Update: 28 Dec, 2024 @ 12:53pm

Update 5.7:

1. Another set of heroes added – Veteran Battlecruisers!

2. The HW1 Proximity Sensors are also single movement now. (I guess this was a bug in the original game that nobody caught yet.)

Merry Christmas, Homeworld friends! =D

Update: 23 Dec, 2024 @ 12:18pm

This is 5.6 again - made a boo-boo and loaded up the tester to this one - sorry! =b

But a new set of heroes is on the way...

Update: 23 Dec, 2024 @ 12:14pm

Update: 10 Dec, 2024 @ 5:35am

Update 5.6:

1. Heroes and Villains! At a certain game time, special ships can be built that you only get ONE of. This was pretty tough to get to work, and right now there’s only one destroyer at about 12 minutes because I want to see if it messes something up, but so far it seems fine! I have a lot of time off for Christmas this year, so I’ll add some new ones in the next couple weeks if there are no complaints or issues.

The thinking was, if you can manage to keep them alive and repair them, then your fleet could end up being better than your opponents in the end. You’ll also have to plan and execute special missions to destroy them, so your opponent doesn’t collect too many of them! You can also turn it off in the game options if you don’t like it.

2. The Doomsday Device and Armageddon Engine work like they were supposed to now. You only get the build and resourcing upgrades after you’ve built the ship. But you don’t get all research granted unless you select them from the beginning of the game. So, if you select ‘Boss Fight’ or ‘Jumbo Shrimp Boss Fight’ from the Research Boost setting, then that slot will start with all research and the bonuses, and if you select Doomsday Device or Armageddon Engine, they’ll get the build and resource bonuses later in the game after they can build the ship. That way they’ll be a normal player until you start to win. Or you can be a normal player until you inevitably start to lose, depending on how you set the game up. Cool, right?

3. Fire Control Towers affect the ship that has them now as well (before it was only other ships in the sphere), and the max possible bonus is higher.

4. The target acquisition of the Flechette SDH is better, because compared to the other SDHs, they kinda sucked, which made static defenses susceptible to frigate attacks.

5. Increased the amount of Space Bucks that you get for cancelling builds and retiring ships.

6. Fixed some little text things and added more voices.

7. Makaan’s Revenge was never supposed to be able to hyperspace, so now it can’t but therefore it has more health. That way you at least have a chance of running away from it if you can’t beat it yet. =b

8. You can’t see it yet, but I added some resources that the game will need for the upcoming Missile Command vs Homeworld mod!

9. Changed some stuff that you probably won’t notice to make the game run faster and better. (Like fewer cloud charge effects – oh no, the game sucks now, right? haha)

10. Strike Craft Game Mode is out. The maximum number of game options has been reached, so something had to go in order to get Heroes and Villains in. If anybody actually played that thing, just let me know and I’ll put it back. Something else will have to go later too, because while I was doing the testing for Missile Command, I figured out how to make a Siege Cannon! =D

Too bad Homeworld 3 stunk, right? Oh well, I’ll keep modding for this game instead. I wish there was a 64 bit version of it, because there’s a lot of other stuff I’d like to do, but the game is pretty much at the limit of what it’s memory can handle.

Have fun, friends!

Update: 23 May, 2024 @ 7:57am

Update 5.5:

1. The Doomsday Device and Armageddon Engine:

You know how sometimes in a long game, you know that you’re gonna win, but it’s going to take a long time to wear them down? These options let you breath new life into your weary foe so that the tide of the macro-battle can be turned once again!

You can set which slots will develop them in the ‘research boost’ game settings.

The Doomsday Device will be activated at about 37.5 minutes into the game, and it will transform the player in that slot to a Boss Fight (really fast build times, resourcing and extra injections of space-bucks) They build an actual ship for it, but sometimes they don’t so it doesn’t really do anything except look cool and let you know who’s activated it. :b

The Armageddon Engine will be built about a half hour after that, and it transforms the player in that slot to a Jumbo Shrimp Boss Fight (really REALLY fast build times, resourcing and luxurious injections of extra space-bucks) This ship can be used to self-destruct if your honor is being insulted, and it will pretty much end the entire universe so that you and your enemies can continue to fight in Valhalla.

The sound effects for the boss fight RU injections has been changed to be less annoying, since people might actually be using them to set up games that aren’t just cheating now. :b

2. Fixed the bug the AI wouldn’t upgrade Missile Destroyers with Impentrum Armor.

3. The SDHs all spawn right in front of the unit which builds it now to make them easier to place before you use their single movement up.

Have fun friends!