Sid Meier's Civilization V

Sid Meier's Civilization V

Yet Another Industrial Ranged Unit Rebalance
Showing 1-8 of 8 entries
Update: 9 Aug, 2019 @ 11:01pm

Fixed description.

Update: 9 Aug, 2019 @ 10:59pm

Update: 6 Aug, 2019 @ 9:06pm

Changed the way the updated Caravansary and Harbor are introduced, so now the Tech Tree doesn't show duplicate buildings. Sorry I wasn't that experienced in modding in the past.

Update: 6 Aug, 2019 @ 8:46am

Edited some text to account for the change in range.

Update: 6 May, 2019 @ 3:47am

Edited the description which was broken, because I did not realise Steam markup doesn't work in-game.

Update: 28 Sep, 2018 @ 3:47pm

Update: 21 Sep, 2018 @ 7:23pm

Refined the changed strength values to better fit the trend.

Update: 7 Sep, 2018 @ 8:32pm