Medieval Engineers

Medieval Engineers

Water in Medieval Engineers
61개 중 11~20개 표시 중
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업데이트: 2020년 4월 5일 @ 오전 6시 30분

-Added flags that turn with the wind
-Improved the rubber soles. You can now walk on (very) fast moving grids
-Added the auto pilot module. This can be used on planes, it will fly your plane straight.

업데이트: 2020년 1월 11일 @ 오후 4시 42분

업데이트: 2020년 1월 11일 @ 오후 3시 39분

- players should no longer die when running into a grid when it is moving (ships!)
- reduced weight of rope ladder. You can now use them again without making your ship crazy top heavy.
- remote control drums can now be used up to 8 tons and 200 blocks. Since 0.7 they no longer use mass scaled rotation power and I could actually get rid of the limit completely...

업데이트: 2020년 1월 6일 @ 오후 12시 17분

업데이트: 2020년 1월 6일 @ 오전 4시 20분

Sinking fixes. Ships should now always take sinking damage again

업데이트: 2019년 12월 10일 @ 오전 11시 36분

업데이트: 2019년 12월 9일 @ 오전 11시 40분

-sail cloth requires 4 instead of 6 string
-oarsman can now be commanded by house members

업데이트: 2019년 11월 27일 @ 오전 11시 11분

업데이트: 2019년 11월 27일 @ 오전 11시 10분

업데이트: 2019년 11월 26일 @ 오후 12시 38분

- Added Ship Sinking
- Fixed Ship's Bell
- Fixed oarsman on servers

Ship sinking:

new feature that makes your ships sink when damaged !
When a block is destroyed your ship will lose buoyancy based on the size of the block and how close to the waterlevel it was. This damage slowly repairs. When the ship its center of mass drops below the waterlevel it will take extra damage and no longer repair damage. likely at this stage it will go all the way to the depths !

Ship sinking can be modified using the chat system
/tide sink X will set the sinking damage modifier. Default is 1 and if you set it to 0 no damage will be taken
/tide sinkrestore X will increase the damage repair modifier. Default 1 takes about 2 hours to repair damage