Medieval Engineers

Medieval Engineers

Water in Medieval Engineers
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更新: 2020年4月5日 @ 6時30分

-Added flags that turn with the wind
-Improved the rubber soles. You can now walk on (very) fast moving grids
-Added the auto pilot module. This can be used on planes, it will fly your plane straight.

更新: 2020年1月11日 @ 16時42分

更新: 2020年1月11日 @ 15時39分

- players should no longer die when running into a grid when it is moving (ships!)
- reduced weight of rope ladder. You can now use them again without making your ship crazy top heavy.
- remote control drums can now be used up to 8 tons and 200 blocks. Since 0.7 they no longer use mass scaled rotation power and I could actually get rid of the limit completely...

更新: 2020年1月6日 @ 12時17分

更新: 2020年1月6日 @ 4時20分

Sinking fixes. Ships should now always take sinking damage again

更新: 2019年12月10日 @ 11時36分

更新: 2019年12月9日 @ 11時40分

-sail cloth requires 4 instead of 6 string
-oarsman can now be commanded by house members

更新: 2019年11月27日 @ 11時11分

更新: 2019年11月27日 @ 11時10分

更新: 2019年11月26日 @ 12時38分

- Added Ship Sinking
- Fixed Ship's Bell
- Fixed oarsman on servers

Ship sinking:

new feature that makes your ships sink when damaged !
When a block is destroyed your ship will lose buoyancy based on the size of the block and how close to the waterlevel it was. This damage slowly repairs. When the ship its center of mass drops below the waterlevel it will take extra damage and no longer repair damage. likely at this stage it will go all the way to the depths !

Ship sinking can be modified using the chat system
/tide sink X will set the sinking damage modifier. Default is 1 and if you set it to 0 no damage will be taken
/tide sinkrestore X will increase the damage repair modifier. Default 1 takes about 2 hours to repair damage