RimWorld

RimWorld

Pawn Rules - Food policies and more
Viser 21–30 av 33 bidrag
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Oppdatering: 20. sep. 2018 @ 22.36

Oppdatering: 15. sep. 2018 @ 10.42

v1.1.3
- More fixes to animal training food handling
- Added support for non-Latin characters in preset names

Oppdatering: 14. sep. 2018 @ 10.41

(Minor edit to ingame changelog display)

Oppdatering: 14. sep. 2018 @ 9.47

v1.1.2
- Fixed null reference error when a pawn without rules attempts to build

Oppdatering: 14. sep. 2018 @ 3.45

v1.1.1
- Re-fixed "not allowed artisan builds" tooltip
- Fixed "Could not find player faction" error on new game
- Fixed ability to train animals if an animal has a food policy set
- New Global option: Allow food if malnourished (if a pawn is is suffering from malnutrition they will ignore all food rules) [Default: False]
- New Global option: Allow food if training (if an animal is being trained they ignore all food rules) [Default: False]
- Plans can be imported/exported between games. A plan consists of all rule presets and defaults bundled into one file.

Oppdatering: 10. sep. 2018 @ 12.34

v1.1.0
- Fixed default rules not applying to prisoners and guests
- Arresting own colonists now keep their original rules

Oppdatering: 8. sep. 2018 @ 2.39

v1.0.9
- Fixed default rules not applying to new pawns

Oppdatering: 8. sep. 2018 @ 2.02

Oppdatering: 5. sep. 2018 @ 8.51

v1.08
- Updated to handle 0.19.2017 changes in translator method. Backwards compatible, should be no difference for older versions.

Oppdatering: 4. sep. 2018 @ 2.09

v1.0.7
- Fixed possible null reference with non-vanilla pawn types
- Fixed erroneous "not allowed artisan builds" tooltip