Total War: WARHAMMER II

Total War: WARHAMMER II

AND WE BECAME THEM - Monster Hunt Bosses in Custom Battle [Updated for Skink and Bull!]
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Update: 20 May, 2019 @ 8:41pm

Made the mod work with SFO!

Update: 20 May, 2019 @ 7:41pm

Added Krell to custom battles!

Update: 25 Apr, 2019 @ 7:59pm

-Fixed the name for the Dark Elf Monster Hunt faction. They are now called the "Fangs of Raema"

Update: 17 Apr, 2019 @ 4:13pm

Forgot to give the new Tech Lab units to Clan Rictus!

Poor Tretch

Update: 17 Apr, 2019 @ 3:55pm

Updated for the Prophet and the Warlord DLC!

Added the following units to the following factions:

Clan Eshin & Clan Moulder: Added the new Skaven DLC units and RoRs (Skryre was made fully playable by CA, so they had these units added by default)

Skaven, Clan Pestilens, Clan Skryre, Clan Eshin, & Clan Moulder: Added all Tech Lab units from the campaign!

Tlaqua & the Cult of Sotek: All Lizardmen Blessed units

Update: 17 Apr, 2019 @ 3:41pm

Update: 24 Feb, 2019 @ 7:12pm

Update: 24 Feb, 2019 @ 5:33pm

-Added Skeggi to Custom and MP battles. The Skeggi lack Mammoths, Ice Wolves, Ice Trolls, and Frost Wyrms, but they have access to all Feral Dinosaurs!

Update: 24 Feb, 2019 @ 5:27pm

Update: 24 Feb, 2019 @ 4:51pm

-Fixed the glowing around the banners for Clan Eshin, Clan Moulder, Clan Skryre, the Abominations, Vashnaar's Conquest, and the Dark Elf quest battle faction

-Limited Lizardmen Blessed units to 1 per army and increased their cost by 10%. This is to make the Blessed units feel a bit more special and not just outright replace the standard Lizardmen units.