Stellaris

Stellaris

Ancient Cache of Technologies : Secrets Beyond The Gates (OUTDATED)
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Uppdatering: 25 jun, 2024 @ 18:20

- Fixes some issues with SB ships missing some auxs.

- Temporary solution to World Sphere Graphics not having micro-stars, now they just have mini world spheres!

- After 10,000 years, SB city sets and planets look proper again!

Uppdatering: 25 jun, 2024 @ 12:41

- Adds the missing resistance auras to SB ships.

Uppdatering: 22 jun, 2024 @ 4:19

- Fixes some wrong icons and techs being wrong.

Uppdatering: 18 jun, 2024 @ 11:55

Uppdatering: 17 jun, 2024 @ 23:54

===== Basic 3.12 Update =====

This one is a rather minor tweak to keep the crisis up on par with the new stuff

- Stellarborne Ships now have innate 100% hardener on both shields and armors.

- Stellarborne Ships have the same 75% damage resistance aura that Leviathans have.

- Increases the amount of ships spawned on every difficulty.

Uppdatering: 7 feb, 2024 @ 2:19

- Fixes issues where disabling the AI from doing gate project also affects the player.

Uppdatering: 17 dec, 2023 @ 8:16

- Fixes duplicated event.

Uppdatering: 15 dec, 2023 @ 14:21

==== Some Early Changes for the eventual reworks of the Submod ====

- Ascending, or picking SB start no longer turns you into a new type of empire, so now you keep all your ethos, and default empire type.

- SB Champions can now build their custom citadels/custom capital building through the same method you use to make PRecursor Citadels (Artwork WIP)

- There is now an option to disable AI from doing Gate Events.

- Requirement for the Second Analysis has been increased to now needing Alpha and Precursor Tech.

- Some hull point nerfs to SB Ships.

Uppdatering: 21 nov, 2023 @ 12:21

- Early 3.10 Update, still have no idea whether anything breaks or not.

Uppdatering: 14 sep, 2023 @ 0:54

=== Basic Early Update to 3.9 ===