Torchlight II

Torchlight II

Traps Hurt (v.6)
Showing 1-8 of 8 entries
Update: 20 Jul, 2013 @ 7:32pm

Published v.6

doing another balance on the damage of the poison effects.

Update: 6 Jun, 2013 @ 12:19am

Published v.5

Scaled back the poison damage buffs, I also gave them the same min max range for now. Untill further testing on this damage values I would not be sure whether I should increase or decrease when it is constantly giving random results. Especially when a max roll is twice the min roll, I have no way to tell if the people are being hit with back to back max rolls, or if the min damage is just way too high. Min damage has been reduced by about half, and max damage has been set to the new min values.

Update: 6 Jun, 2013 @ 12:04am

Published v.4

Scaled back the poison damage buffs, I also gave them the same min max range for now. Untill further testing on this damage values I would not be sure whether I should increase or decrease when it is constantly giving random results. Especially when a max roll is twice the min roll, I have no way to tell if the people are being hit with back to back max rolls, or if the min damage is just way too high. Min damage has been reduced by about half, and max damage has been set to the new min values.

Update: 1 Jun, 2013 @ 7:24pm

Published v.3

Scaling back the weapon % damage values on explosions, they were a bit too high. I will adjust those over time when I get a chance to test more.

Update: 30 May, 2013 @ 4:29pm

Published v.2

Changing the values for Poison traps and Gas traps, also buffing electric and fire darts. I learned how the game calculates the damage, and I had to multiply the damage on the DOT's by the duration to gain the effect I was looking for.

Update: 24 May, 2013 @ 5:40pm

Published v.1

Upload

Update: 23 May, 2013 @ 12:23am

Published v.0

Upload

Update: 23 May, 2013 @ 12:23am