GameMaker: Studio

GameMaker: Studio

Frontiers: deathmatch [3D FPS]
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Update: 8 Aug, 2018 @ 8:57am

- Improved main menu.
- Added smoke for bullet impacts with walls.
- Added chat sounds.
- Other players will now produce sounds when shooting and dying.
- Raised the volume of the "Death" sound.

Update: 6 Aug, 2018 @ 10:05am

- Fixed some visuals and controls related bugs

Update: 6 Aug, 2018 @ 9:59am

- Added option to turn off shadowmaps.
- Fixed a lot of netcode bugs.
- The game now supports up to 4 players in LAN or Online.

Update: 5 Aug, 2018 @ 8:52am

- Updated thumbnail.

Update: 5 Aug, 2018 @ 7:39am

- Added ammo mechanic.
- Added Ammo pickups.
- Added Health pickups.
- Added 2 new maps.
- Added map selection screen.
- Survival mode is now a lot harder.
- You can now play multiplayer and survival on any map.
- Slight performance improvements.
- Rebalanced weapons.

Update: 4 Aug, 2018 @ 4:28pm

- Added a sort of ambient occlusion under solid objects.
- Added "Old school" viewmodel for players online.
- Added working text chat.
- Added killfeed.
- Added usernames.
- Improved stability.

Update: 4 Aug, 2018 @ 9:33am

- Added support for multiple weapons:
press 1 to select the pistol
press 2 to selecte the shotgun
press 3 to select the rifle
press 4 to select the gatling gun
- Improved multiplayer stability
- Slight color changes

Update: 1 Aug, 2018 @ 2:14pm

- Multiplayer is now officially in the game.
- Made survival mode more randomized.

Update: 1 Aug, 2018 @ 10:10am

- Added sounds for shotgun and deaths
- The multiplayer is now "Working", it is not in the game yet however due to how buggy it is

Update: 31 Jul, 2018 @ 3:51pm

- Changed dead bodies to be more gory.
- Blood is now less visually intrusive.
- Added main menu.
- Added option to toggle blood decals on/off.
- Added FOV slider.
- Implemented a very early working multiplayer, not yet playable tohugth.