Stellaris

Stellaris

Technology Ascendant
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Update: 15 Dec, 2018 @ 1:49pm

-Localisation fixes
-Contained Singularity nerfed to only give +1 research alternative. Even with the new repeatables, stacking every research slot in the game could still lead to getting breakthroughs by defualt.

Update: 15 Dec, 2018 @ 1:21pm

-Added in 33 repeating technologies
-Overhauled breakthrough tech weighting

Update: 11 Dec, 2018 @ 5:35pm

-Specialization penalties increased, slightly
-Psychohistory gives 0.5 unity per specialist, and influence only from adminstrators
-Biology Breakthrough now gives 25% gene modification reduction so you cant get free gene modding by stacking with ascension perks

Update: 11 Dec, 2018 @ 2:23pm

-Fixed error log report

Update: 11 Dec, 2018 @ 12:51pm

-Planet executives also produce influence from psychohistory perk, since they are the megacorp version of nobles

Update: 10 Dec, 2018 @ 9:42pm

-Fixed loop where an event thought your neighbors both had the enigmatic engineering perk, and also did not have it. Causing an existential crisis that it dealt with by spamming you with the technology lost event.

Update: 10 Dec, 2018 @ 3:15pm

-Technological Ascendancy Ascension Perk now removes hard cap of breakthroughs without spread from a neighbor
-Base hard cap without Tech Ascendancy reduced to 3

Update: 10 Dec, 2018 @ 12:43pm

-Localisation fixes
-Tweaks to Breakthrough Bonus Modifiers

Update: 10 Dec, 2018 @ 2:21am

-Minor Localisation updates

Update: 9 Dec, 2018 @ 2:50pm

-2.2 Beta