Team Fortress 2

Team Fortress 2

Helltrain (Timed CTF)
Affichage des entrées 21-27 sur 27
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Mis à jour le : 30 juil. 2018 à 10h19

-Fixed a couple weird textures
-Fixed a weird reflection
-Made some areaportalwindows less agressive
-Fixed a missing shelf in the ghost room

Mis à jour le : 29 juil. 2018 à 16h55

-Fixed a missing area portal window's brush
-Cleaned up some old logic artifacts
-Fixed some overlays with no assigned faces
-Optimized some beam models and fixed some mistakes
-Fixed some outdated IO
-Upgraded the ghost even more. I didn't know that the ghost boo sounds were randomized already in the vo sound script.
-Made the divider even less confusing
-Made falling off the train more exciting
-Fixed some misaligned textures in weird spots
-Fixed the wod jarate effect not doing anything

Mis à jour le : 28 juil. 2018 à 11h42

-Fixed an exploit with the on-cap-portal-to-spawn, where blue people could get into red spawn.
-Skeletons spawn camped people during the dance taunt affect, so they are removed.
-Changed the wheel of doom to spin after teleport, to make it seem less random and out of place.
-Made the divider between the two trains less confusing.
-Fixed explosion sounds being too loud at close range and too quiet at far range.
-Upgraded the ghost to warn players when it appears.

Mis à jour le : 27 juil. 2018 à 18h01

-Fixed the ghost logic not stunning people soon enough
-Fixed the lighting on some window frames
-Added a bit more light to the front of the red train

Mis à jour le : 26 juil. 2018 à 18h23

Mis à jour le : 25 juil. 2018 à 20h02

Mis à jour le : 25 juil. 2018 à 16h43