Europa Universalis IV

Europa Universalis IV

Elder Scrolls Universalis
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Update: 27 Sep, 2022 @ 6:42am

- Hotfix update

Update: 20 Sep, 2022 @ 9:24am

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Version: 2.4.3
Date: 20.09.2022
EU4 Version: 1.34.*
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### Additions ###
- Added Russian Mechanics for Merchant Republics, Trading Cities, Pirate Republics, Federal Republics
- Added Iqta Mechanics to Military Dictatorships, Akaviri Monarchies, Celestial Council
- Added Militarisation Mechanics to Feudal Monarchy
- Added Dragonguard Special Units to Akaviri Republics, Akaviri Monarchies, Elven Monarchies
- Added Feudal Theocracy Mechanics to Human Regnum, Tribunal gov reform, Sisterhood gov reform
- Added Hussars as Dwemer Automats for Dwemers
- Added new Mission to Dwemers, which allows the construction of Dwemer Automats
- Added Additional bonuses to the Pyandonean Mission tree, to make it more balanced
- Added new Dragon Culture
- Added 2 new flavour events featuring Dragons and Maormers
- Added 3 new loading screens

### Changes ###
- Updated the mod files to the 1.34 version of the base game
- Nerfed Orcish Fury from +25% Moral and +15% Unit Power to +15% Moral and +5% Unit Power
- Replaced one Harpy Event Picture with another one, as the first one was already used in Calendar events
- Gold Spawn event is limited to countries with more than 50 cities
- Ogre Spawn event is limited to countries with more than 5 cities
- Renamed Gov Interactions mechanics of Cossacks, Russian, Iqta, Mamluk mechanics
- Renamed Banners to Dragonguard, Rajputs to Elite Warriors, Cossacks to Brigants, Janissaries to Sovereign Wardens, Streltsy to National Guardsmen, Hussars to Dwemer Automats, Cawa to Exalted Warriors, Caroleans to Dragons
- Renamed Steppe Hordes to Nomad Tribes
- Renamed Orthodoxy-Patriarchy Localisation lines to fit the Dragon Cult
- Renamed Flower Wars to Serpent Wars

### Fixes ###
- Fixed localisation of some National Ideas
- Some immediate code in Tang Mo Missions is now hidden
- Fixed the description of the Arkngthamz Holy Site
- Fixed Government reforms for Bosmer Monarchies, that were missing one reform due to the new Wilderking gov reform.
- Fixed Pyandonean Mission tree for those, who do not have Rule Brittania DLC.

### Deletions ###
- Removed Dragonguard Special Units from Mercenary gov reform
- Removed Flags from city province models to boost performance

Update: 14 Sep, 2022 @ 10:37am

v 2.4.3a
- Hotfix update

Update: 13 Sep, 2022 @ 4:37pm

v 2.4.3
- 1.34 Compatibility Update

Update: 3 Sep, 2022 @ 3:51pm

v 2.4.2a
- Hotfix update

Update: 3 Sep, 2022 @ 10:02am

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Version: 2.4.2
Date: 03.09.2022
EU4 Version: 1.33.*
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### Additions ###
- Added National Ideas for Orsinium
- Added National Ideas for Wrothgar
- Added National Ideas for Winterborn Clan
- Added National Ideas for Wayrest
- Added National Ideas for Evermore
- Added National Ideas for White-Gold Tower
- Added National Ideas for Ayleid State
- Added Druidism as a WIP religion
- Added 7 New Generic Events
- Added 4 New Events for Native Nations
- Added 1 New Event for Emperor of China/Akavir
- Added 10 New Events for Parliaments
- Added 6 New Events for Nations, that follow Aedric Religions
- Added New Governemnt Reform for Wilderking
- Added 10 New Levels of Professionalism

### Changes ###
- Rebalanced Daggerfall National Ideas
- Replaced Hist Karma mechanics with Secondary Religion Mechanics
- Changed Event Pictures for Lunar Lattice Events
- Added Extra Leader Slot for 200 Forcelimit
- Increased Basic Revolt size from 1 to 2.5
- Invading Oblivion nations now spawn 45K army on the other side of the portal
- Abolition reform no longer can be enforced, while other Slave Reforms are enforced
- Subject nations now contribute from 5 to 25% of their forcelimit to the Overlord
- Nation, which occupies the capital of Emperor of China/Akavir now automatically becomes the new Emperor of China/Akavir
- Increased frequency of Extend Regency events
- Ogres should no longer spawn outside Tamriel

### Fixes ###
- Fixed some Estate Agendas
- Fixed Spawn of Slave Rebels
- Fixed a couple of events, firing when their goal is already completed
- Fixed some spelling issues
- Fixed missions, which required some specific idea to be completed

Update: 6 Aug, 2022 @ 1:25pm

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Version: 2.4.1
Date: 06.08.2022
EU4 Version: 1.33.*
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### Additions ###
- Added Daggerfall Mission Tree
- Added Tang Mo Mission Tree
- Added 48 new advisor portraits for Nords and Imperials
- Added indigenous ideas for native/tribal countries so they also have a government-based idea set after State Administration ideas.
- Added one Blackreach event
- Added Slave Raid Mechanics
- Added Send Caravans Mechanics

### Changes ###
- Rebalanced Holy Orders
- Improved "Visit from Atmora" event
- Rebalanced Rebells - now their numbers should be more reasonable
- Rebalanced a couple of events in terms of rewards/fines

### Fixes ###
- Fixed AI supply of armies
- Fixed Fire Salts trade goods bug
- Various Localisation bugs are fixed
- Fixed Lottery Elections
- Fixed getting additional manpower via attrition, if a player falls beyond 100% bonus
- Fixed Mundus Tower Positions
- Moved Crystal Tower Ambient Object
- Fixed Windhelm Mission Tree

Update: 9 Jul, 2022 @ 3:23am

v 2.4.0b

- Fixed stacking of armies that leads to attrition losses in peace
- Fixed Planemeld Preparation mission for the Coldharbour vampires
- Natives no longer get events for changing culture/trade goods of their only province

Update: 3 Jul, 2022 @ 8:33am

- Fixed Fire Salt Bug

Update: 3 Jul, 2022 @ 4:14am

##############################
Version: 2.4.0
Date: 03.07.2022
EU4 Version: 1.33.*
##############################

### Additions ###
- Pirate government names
- Performance saving mechanics, which hides Oblivion nations and speeds Ice Age for Atmora if the player does not play in the respective regions
- Added National Idea set for Falinesti
- Added National Idea set for Valenwood
- Added National Idea set for Southern Orsinium
- Added National Idea set for Imgan State
- Added National Idea set for Greenshade
- Added National Idea set for Malabal Tor / Silvenar
- Added Mission tree for Coldharbour Vampires
- Added Mission tree for Non-Coldharbour Vampires
- Added Mission tree for Iron Orcs
- Added Snow-whale Sighting Event
- Added 12 new Events for Republic governments
- Added 5 new Events for Native governments

### Changes ###
- Evermore Foundation Decision now requires 1 Fish province instead of 25
- Restricted Ogres event not to fire for provinces with unique trade goods
- Rebalance of Bravil, Kvatch and Scamp ideas
- Rebalance of Naval Units
- Optimisation of "on actions" events and other mechanics to improve performance
- Rebalanced Absolutism
- Rebalanced Liberty Desire for Subject Types
- Moved Gunder Tribe from Gundercrea to The Cold Divines province, so it could migrate

### Fixes ###
- Estates privileges no longer use the Dwemer blessings background
- Fixed Wayrest Foundation Decision
- Fixed Autonomy Agendas
- Fixed various small localisation bugs
- Fixed Secure Member Autonomy HRE Reform
- Fixed random wars with Guardian nations
- Fixed Windhelm Mission bug