Europa Universalis IV

Europa Universalis IV

Elder Scrolls Universalis
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Actualizare: 27 ian. 2024 @ 6:57

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Version: 3.2.5
Date: 27.01.24
EU4 Version: 1.36.*
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### Additions ###
- Added Wrathful Flame mechanics for Orsimer nations
- Added 27 new Holy Orders
- Added National Ideas for Dusk, Shimmerene and College of Sapiarchs
- Added 98 new Artefacts to uncover during Archeological Expeditions
- Added new decisions to manipulate some of the Artefacts in order to gain power or bestow a curse on yourself while attempting to do so.
- Added 3 New events featuring the Ebony Male
- Added 9 New events featuring manipulation of some Archeological Artefacts
- Added Mechanic to increase Monarch power of Rulers and their Heirs by spending Monarch points
- Added an option to construct Iron Orsinium in Hammerfell
- Added options to acquire Fists or Randaglf, Jagged Crown and Tribunal Masks via events
- Added region descriptions to Start Screen text

### Changes ###
- Second Orsinium now consists of three Orsimer Stronghold terrains
- Native nations should now migrate more actively
- Reduced both the bonuses and the penalties for having too much/too few of Crownlands
- Reduced the scaling of rebel size from development, but increased their minimal size and introduced boost to morale from technology
- Moved positions of various Mercenary companies to their lore positions
- Moved the manipulate Artefacts decisions to Archeological GUI
- Enchanting ideas should now also increase meritocracy, as they do with legitimacy and its variations
- Increased Decadence reduction from Absolutism
- An event granting cores in Rift for Snow Elven provinces now includes Nordic provinces as well
- Removed global province development decrease effect for events and replaced it with stability decrease
- Introduced gradual decrease of land forcelimit with the introduction of new institutions for the increase in Fire/Shock damage and Discipline
- Aetherial Crisis is now limited by the Skyrim superregion and will not hit Dwemers in Morrowind
- Boosted inland sea combat bonus for Galleys to 150% and coastal sea combat bonus to 100%
- National Defence province modifier now increases hostile attrition by 1.5 and provides +1 local defence dice roll bonus
- Replaced prestige growth from Absolutism with Reform Progress Growth: at 100 Absolutism, it is +25%
- Cyrodiilic Empire now starts with 50 Mandate
- Boosted Slave Oppression bonuses to make slavery more useful. Note that penalties for having high Slave Oppression are increased as well.
- Reduced the bonuses for Wailing Wheel of Vindasel and Gut Gardens of Sercen
- Changed the bonuses and penalties for having high and small Mandate values to make the latter condition much more penalizing, especially for large empires
- Excluded "Demand Province" and "Become Vassal" peace options from Slave Raid Wargoal. Replaced them with less unbalanced peace options to limit the expansion via Slave Raid Casus Beli.
- Increased base maximal monarch power cap from 2500 to 3500
- Replaced Minimal Autonomu country modifier in Government Reforms with Global Autonomy and Autonomy Change Time country modifiers to give players more control of their province autonomy
- Chorrol, Nenalata, Sapiarchs, Nighthollow Clan, Skyrim, and Tonal Architects will now start the game, having acquired one or more artefacts.
- Enabled Dwemer Construction events for unique Dwemer terrain in Morrowind
- Blocked Coup event if Monarchists are already in power for nations that use State General Mechanic

### Fixes ###
- Fixed position of several Holy Cities
- Fixed a couple of spelling issues
- Fixed a couple of issues related to dynamic province names
- Fixed various minor bugs

Actualizare: 20 dec. 2023 @ 6:21

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Version: 3.2.4
Date: 20.12.23
EU4 Version: 1.36.*
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### Additions ###
- Updated the mod to the 1.36.2 version of the vanilla game
- Overhaul of the Alessian Revolt, featured by revision and addition of 56 events in total
- Added new bookmark and disaster: Alessian Revolt
- Added the models of Solitude Arch, Blue Palace, Orc Stronghold, High Hrothgar, Bards College, Palace of Kings, Windhelm Bridge, Dragonsreach, Kyne's Temple, Jorvaskr, Honningbrew Meadery, Tsaeci Arches, Mistveil Keep, Black Briar Lodge, Goldenglow Estate, 3 Dwemer Towers, Dwemer Columns, Dwemer Arches
- Added new terrain types: Craglands and Caves
- Added Archeology Menu with Reliquary, Artefact Manipulation and Archeological Expedition destination sub-windows.
- Added known Ayleid Kings to Country History
- Added new Loading Screen

### Changes ###
- Tribes of government rank 7 can now also upgrade their alliance members to vassals
- Moved Mod Menu to a separate button in Decisions View
- Moved Archeology Decisions to a separate Menu, accessible in Decisions View
- Moved Artefact Check decision to a separate Menu, accessible in Decisions View
- AI will now acquire Artefacts, just like players. AI cannot spoil the province site for a Human player, but another Human player can still do this.
- Updated Terrain assignment for Black Marsh, Morrowind, Cyrodiil, Valenwood, Skyrim, Elsweyr
- Rebalanced Balmoran National ideas
- Sard is now renamed to Sardavar Leed during the events of Narfinsel Schism
- The Strength of Tributaries, Trade Protectorates and Spheres of Influence in calculations of their liberty desire will be additive and no longer independent
- Lipsard Tarn and Nenalata are now Monarchies, while Wendir and Kemen are now Theocracies
- Removed AI bonus/penalty in the calculation of desire to join HRE based on their governmental rank
- Reduced the desire for AI to become a Sphere of Influence subject type
- Banned Sphere of Influence to declare war on another Sphere of Influence under one overlord
- Having a Sphere of Influence should no longer boost Diplomatic Reputation
- Forgotten Vale should now be excluded from Skyrim Missions dedicated to eliminating Snow Elves
- Minotaur State now worships Nedic Pantheon/Eight Divines instead of Hircine Cult (Hircine disapproves, but who cares? LOL)
- Reduced the cost for harsh treating rebels in twice

### Fixes ###
- Small HRE UI fix
- Fixed Estate Lead Regency Event from spawning multiple times if being declined
- Fixed the addition of multiple state-wide modifiers by Gut-Gardens and Wailing Weels
- Fixed the ability to destroy Gut-Gardens and Wailing Weels, no matter if they are unique or not
- Small localisation fixes
- Fixed Nisin port position
- Fixed naming of Forelhost (yes, I like it with R for some reason)
- Fixed Dwemer naming in localisation (yea, again, extra R)
- Fixed clipping through moons
- Fixed AI falling behind tech in case of using Militarization or Naval Professionalism governmental mechanics
- Moved King Haven Pass to the correct province
- Fixed Duplication of Red Mountain in a decision to unit All Towers - now the Tree of Life province is required instead
- Fixed Battleborn Castle providing a country-size modifier instead of a province-size
- Fixed various minor issues

Actualizare: 23 nov. 2023 @ 10:44

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Version: 3.2.3
Date: 23.11.23
EU4 Version: 1.36.*
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### Additions ###
- Added 15 Unique government reforms for Orcs
- Added Agra Crun, Malacath's Crutal Breed and Vosh Rakh
- Added Scriptable GUI buttons to increase governmental support for each of the government types with legitimacy equivalent
- Added full support for Vinedusk Rangers and Bi-Lunar Guardsmen special units
- Added temporary sprites for Corelayans, Sinistral, Kamal, Glacial, Nibebean, Colovian, Goblin, Marsh Men and Cantemiric cultures
- Added National Advancement Government mechanic
- Added International Approval Government mechanic
- Added Cultural Influence Government mechanic
- Added different opinion modifiers to each subject type
- Added Sphere of Influence Subject type for nations using Cultural Influence Mechanic or those that have reached government rank of 5
- Added New Casus Beli and a Wargoal type: Spread of the True Faith available via fabrication for every defender of faith
- Added cooldown timers for AI for every custom diplomatic action to prevent spam attacks
- Added a diplomatic action to convert Sphere of Influence subject to Vassal
- Added a diplomatic action to convert Treethane subject to Vassal
- Added a diplomatic action to convert Alliance Member subject to Vassal
- Added a diplomatic action to convert a primary culture of nations for those who use Cultural Influence Mechanic
- Added Commoners estate to Horsemen and Kreathmen cultures
- Added Mages estate to Orcs, Khajiits and Nords/Atmorans
- Added Warriors estate to Horsemen, Kreathmen and Cyrodiilic cultures
- Added Sounds on opening a Religion tab
- Added a couple of "Easter Eggs" sounds
- Added Meridia's Speech for the followers of the Cult of Meridia on the declaration of Narfinsel Schism
- Added start-up description for Balmora
- Added new diplomatic actions to establish a Tributary and request a Tributary status

### Changes ###
- Revolution spread is now more generalized but should target monarchies first
- Rulers now have 1 more personality slot to unlock at 100 years of their rule
- Treethanes can no longer be integrated. They should be converted to Vassals instead
- Holy Orders can now fight only independent nations - your other subjects are now safe!
- Holy Orders can no longer be integrated. They should lose their status first
- Updated Alert Icons for various diplomatic actions
- Colonial Subjects now have increased liberty desire from their development
- Increased AI aggressiveness by 25%
- Decreased opinion bonuses from relationships between Overlord/Subject, having a common religion and culture
- Replaced a sound on completing a mission
- Replaced a sound on opening parliament view
- Replaced sounds on upgrading base tax, production, manpower
- Performed normalization of all custom sounds to improve their quality
- Estate Rebels now may spawn if you take the lands from them
- Excluded Dwemers, Tseasci and Dead Culture groups from access to Slave Oppression mechanic
- Added access to Slave Oppression Mechanics for any nation that accepted Slavery, Slave Rulers or Pirate King government reforms
- All Faction icons are redone to improve their quality and fit the updated UI
- Added white background glowing to all trade goods to increase their visibility
- Increased modifiers of all Factions to make them more important

### Fixes ###
- Fixed Modernization gain from foreign advisors
- Fixed a major issue with Great Projects
- Fixed a couple of minor issues related to various events
- Fixed Balmora Mission Tree
- Fixed Snow Elven Mission Tree
- Fixed a minor bug with a generic mission tree
- Fixed a Personal Union between Falinesti and Marbruck
- Fixed Subject Icons in Subjects View
- Fixed Goblin Artillery unit №2
- Fixed Empire of China not working correctly for 54.1.1 start
- Fixed a couple of spelling issues
- Fixed a bug with Grand Triumphs that could fire too often
- Fixed a bug with receiving both Altmer and Daggerfall mission trees while playing as Daggerfal nation with Altmeric culture
- Fixed various minor bugs

Actualizare: 7 nov. 2023 @ 12:42

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Version: 3.2.2a
Date: 07.11.23
EU4 Version: 1.36
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### Additions ###
- Added Icons for Bi-Lunar Guard and Vinedusk Rangers Special Units
- Added support for Bi-Lunar Guard and Vinedusk Rangers Special Units, available for Bosmeri and Khajiiti Nations (Their localisation is still WIP though, so they are still named as Mamluks and Qizilbash)

### Changes ###
- Added Highlands and Hills terrain type for AI evaluations

### Fixes ###
- Fixed a couple of minor code issues related to the 1.36 update
- Fixed Elections of Nordic Emperor
- Fixed a bunch of Vanilla tooltips

Actualizare: 6 nov. 2023 @ 18:29

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Version: 3.2.2
Date: 07.11.23
EU4 Version: 1.36
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### Changes ###
- Updated the mod to the 1.36 version of the base game
- Great Orsimer Clan reform is also allowed for Iron Orsinium
- Razing a province now also adds a picture to its modifiers
- Great Project's names in Ledger are now more visible
- Added notification for state edicts, indicating when you might want to change them
- Building of infrastructure, production, taxation, trade and manufactory buildings increases prosperity

### Fixes ###
- Fixed an issue with idea changing event, not changing non-generic missions
- Fixed minor localisation issues

Actualizare: 4 nov. 2023 @ 16:09

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Version: v 3.2.1
Date: 05.11.23
EU4 Version: 1.35.*
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### Additions ###
- Balmora Mission Tree
- 23 Flavour Events for Dwemer nations featuring the construction of various buildings in Dwemer Strongholds
- 28 Flavour events Orsimer and Goblin nations
- Added Custom Flags for every Skyrim nation
- Added Orsimer Fury Government Mechanics
- National Ideas for Great Haafingar
- National Ideas for Winterhold College
- National Ideas for Winterhold
- National Ideas for Skyrim
- National Ideas for the Old Kingdom
- National Ideas for Balmora
- National Ideas for Forelhorst
- National Ideas for Volkihar Clan (Pre Harkon)
- National Ideas for Nighhollow Clan
- National Ideas for Nordic Coast
- National Ideas for Great Plains
- National Ideas for Rift
- National Ideas for Snow Elven Nation
- National Ideas for Dawnguard
- National Ideas for State of Giants
- National Ideas for Reach
- National Ideas for Kreath
- National Ideas for Rifton
- National Ideas for Clan Nur
- National Ideas for Firsthold
- National Ideas for Skywatch
- National Ideas for Cloudrest
- Added Religious Schism Province modifier for provinces affected by Narfinsel Schism
- Added Falmer Uprising Disaster with 2 events
- Added Preemptive war Casus Beli for Balmora
- Added an event featuring the Last Birdmen
- Added an event featuring the Temple of Ancestor Moth
- Added Great Raid Casus Beli for Orsimer Nation
- Added Orsimer Clan, Great Orsimer Clan and Orsimer Kingdom governemnt reforms with Orsimer Fury mechanic

### Changes ###
- Updated Snow Elven Refugee mechanic
- Updated Snow Elven Enslavement mechanic
- Limited the amount of Mercenary Companies the player and AL can use at the same time by 3
- Reduced Manpower gain from province development
- Replaced Snow Elven Raven Rock with Nordic Raven Rock due to changes in Elder Scrolls lore
- Updated the history of Cyrodiil for the Alessian Revolt bookmark
- Rebalanced existing national ideas of Skyrim nations, including post-Harkon Volkihar Clan
- Being ahead of time now grants Reform Progress
- Increased Minimal years required to integrate vassal from 10 to 25 years
- Increased Minimal years required to integrate personal union from 50 to 100 years
- Expanded mechanic of joining the Nordic Empire to give the player and AI an option to not accept a new member into the Empire
- Decreased technology requirement for all buildings in twice
- All AI nations now want to avoid ugly borders
- Submod window now includes a description of where to download them from
- Added a Golden frame to all government reform buttons to improve their visibility
- Reduced base liberty desire reduction from subject development from -50% to -10%

### Fixes ###
- Fixed an issue of not getting new ideas after forming a new country via switch_tag
- Fixed the flags of Orsimer Clans that were Dwemer for some reason
- Fixed Sload Mission tree
- Fixed various minor issues

### Miscellaneous ###
- Added Tooltips for land-to-land via land canals, also known as portals, to indicate the provinces which form them
- Updated name of UI mod in the main menu

Actualizare: 1 oct. 2023 @ 8:49

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Version: 3.2.0
Date: 01.10.23
EU4 Version: 1.35.*
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### Additions ###
- Added 14 Idea sets for Ayleid City-States
- Added Idea set for the Imperial City
- Added 132 New Monuments
- Added Narfinsel Schism disaster and 3 New events
- Added 10 Idea Sets for Skyrim Holds
- Added 21 Flavour events for Slaver Nations
- Added Snow Elven mission tree

### Changes ###
- Buffed National Ideas for Elsweyr, Hammerfell, High Rock, Morrowind, Valenwood, Skyrim, Akaviri, Argonian and Pirate Nations
- Enabled Daedra and Al-Dremora Unit Sprites
- Update of events of the Second Nordic-Elven War, Third Nordic-Elven War and Narfinsel Schism
- Expanded Slave Raid CB to be used by High Elves, Chimers and Al-Dremoran nations

### Fixes ###
- Complete Revision of localisation grammar and spelling
- Fix of Various minor bugs

Actualizare: 14 aug. 2023 @ 5:40

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Version: 3.1.1
Date: 14.08.23
EU4 Version: 1.35.*
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### Additions ###
- Completed Tamriel River Map
- Added River Estuary province modifiers
- Added Trade Routes province modifiers

### Changes ###
- Rebalanced Fervor, Karma, Papal Influence, Church Power modifiers
- Increased Trade Power of Trade Route province modifier from 10 to 15

### Fixes ###
- Fixed province changes associated with Oblivion Invasion
- Fixed Dissove Protectorate decisions
- Fixed Trade Route paths
- Fixed various minor issues

Actualizare: 5 aug. 2023 @ 15:42

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Version: 3.1.0
Date: 05.08.23
EU4 Version: 1.35.*
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### Additions ###
- Added Support for the Dovahkiin UI Submod
- Added Custom Factions, Natives, Religious Reforms UI
- Added Rivers for Morrowind
- Added 1 New Decision

### Changes ###
- Increased Minimap Size
- Added manufactories for all trade goods
- Increased the increase in damage dealt each day of the combat from 1% to 5%
- Limited AI usage of mercenaries

### Fixes ###
- Fixed Unit Battle Result Camera
- Fixed Various Minor Issues

Actualizare: 24 iun. 2023 @ 10:55

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Version: 3.0.5
Date: 24.06.23
EU4 Version: 1.35.4
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### Additions ###
- Added estates for Fowl, Centaur, Rat Men, Canis Men, Lamian, Ket Keptu and Dragon Culture Groups
- Added Personal Deities for the Four Parents religion
- Added a Scrollbar to allow nations to have state actions with holy orders

### Changes ###
- Various changes to make the mod compatible with the 1.35.4 update
- Nordic Pantheon is now the Official religion of the Nordic Empire, allowing only Nordic Pantheon Emperors to be elected and granting them the ability to revoke electorates

### Fixes ###
- Properly set colours for Holy Orders
- Fixed colour changes due to dependencies gained/lost
- Fixed Custom Nations colours
- Fixed Personal Deities of Keptu Pantheon
- Prevented tag switch for advanced tags in the Solitude Mission tree
- Fixed Mission overlap for Daggerfall
- Fixed Liberation CB type4
- Fixed Corten Height formable
- Fixed holy cities of Four Parents, Egg Mother, Mother Sea, Herd Mother and Deep One's religions
- Fixed selling price of ships
- Fixed Special Units force limit
- Fixed various minor small issues