Europa Universalis IV

Europa Universalis IV

Elder Scrolls Universalis
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Päivitys: 14.8.2024 klo 15.53

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Version: 3.3.0
Date: 15.08.24
EU4 Version: 1.37.*
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### Overhauls ###
- Overhaul of Mercenary Companies

### Additions ###
- Added Dwemer Observatory Mechanic
- Added Knightly Orders Mechanic for Bretons
- Added new Flavour Names for some Estates
- Added 7 new Holy Orders for Druids, Old God Followers and Students of Magnus

### Changes ###
- Increased lifespan of Rulers, Heirs and Consorts by 70%
- Rebalanced Hegemons
- Rebalanced Holy Orders
- Nerffed some Privileges
- Nerffed Trade Income and Trade Companies
- Buffed Guru mechanics for the Old Ways religion
- Introduced limitations of Manpower, Sailors, Land and Naval and Forcelimit for big nations to avoid value overflow
- Buffed various Government Reforms
- Increased number of Lucky Nations on start way beyond basic 8
- Set lore friendly Dynasties for Nordic, Breton and Chimer nations
- Rebalanced Edicts
- AIs now will be more eager to send conditioners to other AIs, who fight the player
- AI no longer uses only infantry mercenaries
- Ally-AI may ask the player to continue the war, if more profits could be achieved
- Increased cost for culture and religion conversion in territories
- Introduced Black Maw tribe to Black Marsh

### Fixes ###
- Fixed age of expansion objective
- Allowed player to complete the mission with non-march subjects
- Fixed coast_raid_range values
- Fixed various small issues with missions
- Fixed a couple of sprite packs

Päivitys: 14.7.2024 klo 7.57

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Version: 3.2.9
Date: 14.07.24
EU4 Version: 1.37.*
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### Overhauls ###
- Overhaul of Enchantments-Policies
- Overhaul of Generic Mission Tree

### Additions ###
- Added Mission Tree for Nedic nations
- Added 5 Events for Nedic Mission Tree
- Added 12 Events for Aedric Nations
- Added province culture requirements to descriptions of special units

### Changes ###
- United Mission Tree of Oblivion and Nirn Vampires
- United Mission Tree of Solitude and Windhelm
- Added more countries to the Nordic Empire
- Added more nations to Skyrim for the 57.1.1 start date
- Reduced number of rebels spawned by privileges
- Reduced the number of Estates, which can be affected by one event at the same time
- Reduced Penalties for having how Crownland
- Rebalanced Crownland change via Estate Privileges
- Rebalanced Estate Privileges
- Smithing Mechanics now considers provinces owned by subject nations as well (@Farenmor)
- Orsimer Rebeles, spawned via events, will no longer automatically take control over their province of origin
- Rebalanced National Ideas for Nordic Nations
- Included Falmer culture in Skyrim Land-Land-via-Land Channels
- Added Mages Estate to Crownland Interactions
- Added more provinces to highlight Mission triggers
- Decreased Manpower gain from repetitive Events, Agendas, Privileges, Government Mechanics and Decisions
- Decreased manpower gain from war exhaustion
- Expanded but limited overlord rebellion
- Added clarity to Mission triggers
- Rebalanced Decisions tied to Government Reforms
- Increased desire of AI to build forts
- Added more Leaves to Trees
- Missions, in general should now consider ownership of provinces by subjects valid to fulfil mission requirements
- Spawning Nine Divines now also accepts subjugation of regional capitals
- Excluded Ice Age and Year Without Sun events for Oblivion nations
- Increase of monarch skills updates the monarch bonuses
- Increased Alchemy Concentration gain from Monarch Powers
- Decreased price for Alchemy Ingredients by 75%

### Fixes ###
- Fixed Building Focuses Estate Agendas
- Fixed Benevolence of Mara Holy Order
- Fixed Holy Orders window
- Fixed National Advancement government mechanic
- Fixed Plutocracy, Tribal Voice, Become Theocracy (Natives), Daedric Republic and Pirate Republic Government Reforms
- Fixed College of Winterhold, Jarnfell Pass, Moonlit Cove and Autaux Monastery Great Projects
- Fixed Age of Invasions objective
- Fixed Smithing Bonuses
- Fixed Estate Privileges
- Fixed Altmer, Orsimer, Breton, Khajiiti, Sload, Tang Mo, Yokudan, balmoral and Snow Elven Missions
- Fixed province positions
- Fixed Alchemy UI
- Fixed various minor localisation bugs

Päivitys: 31.5.2024 klo 11.03

v 3.2.8b

- Hotfix update

Päivitys: 31.5.2024 klo 10.42

v 3.2.8a

- Hotfix update

Päivitys: 30.5.2024 klo 17.04

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Version: 3.2.8
Date: 31.05.24
EU4 Version: 1.37.*
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### Additions ###
- Completed Overhaul of Estates
- Added 205 Estate privileges
- Added "The Great Sea" song by Scott Buckley
- Added "Fate & Fortune" song by Scott Buckley
- Added "Jade" song by Scott Buckley
- Added "Light in Dark Places" song by Scott Buckley
- Added "Precipice" song by Scott Buckley
- Added "The Black Waltz" song by Scott Buckley
- Added "Theory of Machines" song by Scott Buckley
- Added "Where Stars Fall" song by Scott Buckley

### Changes ###
- Updated and Rebalanced Ruler Personalities and Ancestor Ruler Personalities
- Marines are set to be available for every nation
- Increased bonuses and penalties for leaving certain amount of prestige, including AE, Fervor and Estate Loyalty
- Nerffed 6th Shock idea
- Increased size of Privileges Selection Menu
- Rebalanced Summerset Ideas
- Tweaked tense music trigger to be activated more often
- Rebalanced requirements for Hegemonies
- Orsimer Great Raid targets now last only for 25 years
- Moved Chorrol's trade center from Castle to the City

### Fixes ###
- Fixed Holy Orders UI for smaller screens
- Fixed Local build time being global for some missions
- Fixed modifier scaling for Hammerfell and Cyrodiil monuments
- Fixed requirements of certain missions regarding having estates
- Holiday events should now count the leap year

### Deletions ###
- Removed old Estate privileges

Päivitys: 9.5.2024 klo 10.15

v 3.2.7a

- Fixed version warning

Päivitys: 8.5.2024 klo 18.55

- Removed dev folder for Steam upload

Päivitys: 8.5.2024 klo 18.48

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Version: 3.2.7
Date: 09.05.24
EU4 Version: 1.37.*
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### Additions
- Compatibility patch for 1.37

- Added Performance-Friendly mode
- Added 6 new flavour events for Orcs
- Added 3 new flavour events for Nords
- Added 13 new flavour events for Aedric Nations
- Added 1 new flavour event for Daedric Nations
- Added Saints Mechanic to Eight Divines, Nine Divines, Twelve Divines and Marukhism religions
- Added new Personal Deities for Magne-Ge religion
- Added unique icons for Personal Deities shared by multiple religions
- Added Cult of Ithelia as a new religion in the Daedric religion group with unique Church Aspects
- Added new icons for modifiers Army/navy Tradition from Battle
- Added 46 new agendas for Estates
- Added new lore names for Estates, depending on culture and religion
- Added all existing trade goods to manufactories
- Improved the Outliner for small-sized monitors
- Overhauled Estate Privileges for Priests
- Added decisions to seize other sides of Oblivion Portals, Darkfall Passage, Grahtwood Portal and King Haven pass while in war with the owner

### Changes ###
- Expanded the requirements of existing flavour religion events to include new religions
- Improved quality of existing personal deity icons
- Changed Archeology UI to make it more autonomous and require less control from the player
- Rebalanced some of Personal Deities to make them stronger
- Replaced obscured effect of player's actions towards the loyalty and influence of estates with precise values.
- Reduced the default duration of Estates Agendas from 25 to 10 and 5 years
- Majority of estates will now be available for every nation
- Added new Bonuses and Penalties to Estates, depending on their loyalty
- Emperor of Cyrodiil-China can no longer invite other nations in his sphere of influence
- Increased the desire of AI to build buildings
- Natives can reform only into Tribes
- Minor rebalances for age bonuses
- Acquiring bonuses from ages now will grant you 100 adm, dip or mil power, depending on the "type" of the Age
- Changes in stability now account for the present stability. You will be rewarded with adm points if you already have max stability.

### Fixes ###
- Prevented the Emperor of Cyrodiil-China from getting an event with an option to become a new Emperor of Cyrodiil-China
- Fixed removal of King Haven pass
- Fixed situations when Fur Trade modifier was not removed

### Deletions ###
- Removed 1 Agenda for Mages
- Removed 1 Agenda for Priests
- Removed 1 Privilege from Priests

Päivitys: 30.3.2024 klo 6.52

Version: 3.2.6a
- Fixed an issue with sudden region disappearance.

Päivitys: 29.3.2024 klo 8.39

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Version: 3.2.6
Date: 29.03.24
EU4 Version: 1.36.*
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### Additions ###
- Added Alchemy Mechanic, allowing a player to use ingredients for brewing powerful potions
- Added 107 Alchemy-related events
- Added Smithing Mechanic, allowing a player to select materials and smithing technique, which will be used for army composition
- Added Tonal Architecture Mechanic for Dwemer nations, allowing them to use the power of Tonal Resonators
- Added 55 new Trade Goods
- Added 11 new flavour Dwemer events
- Added event to give the player a choice to become a new EoC or dismantle the Cyrodiilic Empire
- Added event to remind a player that it is possible to disable regions to improve performance
- Added Tonal Engineer advisor with a unique portrait

### Changes ###
- Shifted the spawn of the Alessian Empire during the Alessian Slave rebellion to a nation-scale instead of a province-scale.
- Rebalanced rewards for some government reform mechanics
- Vvardenfell is now a more habitable place due to new bonuses for permanent Ashland modifiers
- Dwemer events for the construction of underground buildings will no longer fire if you are poor
- Rebalanced most of the Trade Goods modifiers to remove unuseful bonuses
- Rebalanced the spawn of all trade goods to make it more equal and count for all present terrain types
- All missions that require to own a specific number of provinces with a particular trade good now only need one such province
- Renamed Keptu State to Forest Kingdom
- Now, to rebuild Orsinium, you will actually need to own that province
- HRE members can no longer annex or integrate other HRE members unless either of the pre-final reforms is passed
- Increased the desire of AI to join HRE, vote for the Emperor and pass reforms
- Updated icons for most of all existing personal deities and added additional icons for different variations of the same deity
- Reduced the number of upgraded trade centres to pass the generic mission tree
- Oblivion nations can now bypass the generic mission with Coastal Defence buildings
- Increased the desire of AI to become a vassal via elevated diplomatic action
- The Emperor can no longer enforce Religious Unity Action if he or the target is at war
- Bonuses for State-wide buildings are not also applied to the province with the building itself
- Reduced the State-wide governing cost bonuses

### Fixes ###
- Fixed Elevate Alliance Member diplomatic action
- Fixed tooltips for some government reform mechanics
- Fixed the development bonus of some Holy Orders
- Fixed various small bugs
- Fixed minor issues with localisation

### Deletions ###
- Removed Dwemer Influence decisions