Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Special Forces
Showing 1-4 of 4 entries
Update: 1 Sep, 2018 @ 9:32pm

Update 1.4 -
Airbase - Capacity 10 to 15
Aircraft Carrier - Capacity 7 to 11

Update: 30 Aug, 2018 @ 10:07am

Update 1.3 -
Special Forces Assault -
Spec Ops Assault -
time required to create - changed 133.33 sec to 25 sec

Update: 30 Aug, 2018 @ 9:43am

Update 1.2 - Affects Commando, Special Forces

Sabotage ability -
time to do - reduced from 4 sec to 1 sec
craft required - reduced from 1000 to 900

Sniper ability -
range - increased from 12 to 20
time to do - reduced from 4 sec to 3 sec
craft required - reduced from 1000 to 600

Update: 13 Jul, 2018 @ 1:00am

Moved 'descriptions' from comments section to description area.


Industrial Age:
'Commando' - Now made in Fortress instead of Barracks, cloaked while moving.

Modern Age:
Special Forces - Renamed to 'Special Forces Recon', now made in Redoubt instead of Barracks, cloaked while moving.
Special Forces Assault - New unit added in via the mod, needs to be researched first.
V2 Rocket - Build time reduced from 11.3 seconds to 9 seconds.

Information Age:
Elite Special Forces - Renamed to 'Spec Ops Recon', now made in Redoubt instead of Barracks, cloaked while moving.
Spec Ops Assault - New unit added in via the mod, needs to be researched first.
Cruise Missile - Build time reduced from 11.3 seconds to 9 seconds.