Hearts of Iron IV

Hearts of Iron IV

American Focus Rework
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Update: 27 Jun, 2019 @ 7:21pm

Initial Upload

Update: 8 Feb, 2019 @ 7:38pm

Updated to Version 1.22 - Nickels and Dimes

Update: 11 Jan, 2019 @ 7:12pm

Updated to Version 1.21 - Nickels and Dimes

Update included a couple of bug fixes, rebalancing US industrial concerns, and adding the Bretton-Woods focus.

Update: 6 Jan, 2019 @ 2:45am

Updated to Version 1.2 - Nickels and Dimes

Fixed numerous bugs and generally brought the mod back to life.
And added in new focuses and decisions for the main US tree. The alt-history trees were not developed further. However, now there is an alternative path to 'War Mobilization' which allows the player to focus on pumping out more divisions more quickly. Soviet lend-lease was developed, and I also added in powerful M4 Sherman variants as well as Anti-Aircraft Cruisers.

Update: 17 Jul, 2018 @ 8:00pm

Initial Upload

Update: 13 Jul, 2018 @ 9:05pm

Patched so that MacArthur needs to be at peace to puppet the philippines and so that the event to turn fascist actually works.

Update: 13 Jul, 2018 @ 8:54pm

Patched to fix the ACO focus tree taking precedence over generic trees and also to prevent the creation of airwings from crashing the game.

Update: 13 Jul, 2018 @ 6:42pm

Updated to Version: 1.09 – Super-patriots


On the update: Did a lot of things including bugfixes for known issues such as multiple US Army ideas spawning in the 'historical path'.
I have noticed that this current build seems to have less stable save games, but I will attempt to address that in the next patch/update.
I have added the alt-history stuff, though it isn't all finished, strictly speaking.
The alt-history stuff essentially acts as three and a half new countries:
The Confederacy
The Democratic-then-communist West Coast/The Democratic-then-fascist West Coast
The Federals/Imperials

The Confederacy is perhaps 90+% of the way complete in terms of work on the focus tree.
So the deal with the West Coast is you can choose to either become fascist or communist after you defeat the Federals, though you will technically be democratic in the 'Second American Civil War'. The West Coast commies aren't quite functional (sorry), but the fascist branch is partially there, allowing for some messing around with that.
The Federals/Imperials are maybe 40% complete, but should be good enough to get the ai through the civil war.

The Second American Civil War should be largely bugfree, though can be disappointingly short for the CSA, since the Northern ai can be really stupid, but I'm not quite sure how to balance it out yet.


I also added in Escort Carriers, accessible to the Japanese, all of the Americas, and the British, mostly because I felt like it.

I hope you guys have fun with it, but know from the get-go that this alt-hist update is very much a work in progress.

Update: 9 Jul, 2018 @ 3:12am

Patched to Version 1.02
I believe I have fixed the infamous japan/allies-joining/war-declaring/sometimes iceland-annexing crash that has plagued so many people. I think that this update should be savegame compatible.
Also made some minor balancing changes to states (to get rid of some over-building errors that people didn't like) but also to rebalance capitalism, the depression, the recession, and crash of '29, to make them both a little more and a little less kind. Also tweaked some other things temporarily, including temporarily removing the focus 'lend lease'.

Update: 6 Jul, 2018 @ 3:39pm

Patched to 1.01
Changes:
Fixed the infamous June '38 crash bug.
Modified Capitalism/Depression/Recession consumer goods debuff to make them a little less brutal.