Space Engineers
Revived Large Ship Railguns (With penetration and shield damage!)
กำลังแสดง 21-30 จาก 36 รายการ
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อัปเดต: 7 ต.ค. 2018 @ 6: 15pm

Revision 15 - Revamped client-server comms, penetration, bullet drop, and planet collision fixes
Github: https://github.com/Whiplash141/Revived-Railgun-Mod/commit/cf55954c74f64f5324b83c9cf71495b33512ba24
  • Added bullet drop.
  • Fixed rounds not impacting planet surfaces (Note: asteriods are still not
    properly detected yet).
  • Redesigned server-to-client comms: Servers do all of the computations
    and clients simply draw the bullets.
  • Redesigned penetration sorting
  • Impact logic is dirstibuted over several ticks to reduce lag spikes.

อัปเดต: 9 ก.ย. 2018 @ 2: 40am

Revision 14 - Fix to make reload message show on DS
Github: https://github.com/Whiplash141/Revived-Railgun-Mod/commit/745c2f80146c0ca2234d83427e545586f50fe41a

อัปเดต: 14 ส.ค. 2018 @ 1: 24pm

Revision 13 - Changed recharge power draw to constant
GitHub: https://github.com/Whiplash141/Revived-Railgun-Mod/commit/ab66215391ff806400e0a4acc2e31bf7d1965e29
  • The dynamic recharging power draw took a steaming poo on simspeed when many railguns were being fired so I changed recharging power draw to a constant 200 MW temporarily

อัปเดต: 14 ส.ค. 2018 @ 12: 40pm

Revision 12 - Nerfed overloaded recharge rate
  • When power grid is overloaded, railguns will recharge at a rate of 50% of their supplied power. This is a balancing factor to encourage users to properly balance power loads.

อัปเดต: 14 ส.ค. 2018 @ 11: 51am

Revision 11 - Added bullet deviation
GitHub: https://github.com/Whiplash141/Revived-Railgun-Mod/commit/34e711763b4cfaa6a64d0412459189c204542eb2
  • Railguns now have a max shot deviance of 0.01 degrees

อัปเดต: 13 ส.ค. 2018 @ 9: 11pm

Revision 10 - Fix for rounds hitting own grid when moving
GitHub: https://github.com/Whiplash141/Revived-Railgun-Mod/pull/9
  • Rounds should nolonger hit your grid when you fire while moving

อัปเดต: 29 ก.ค. 2018 @ 7: 14pm

Revision 9 - Tracer Sync
GitHub: https://github.com/Whiplash141/Revived-Railgun-Mod/pull/2
  • Tracers aren now synced between server and client
  • Default keen projectile code is now essentially unused

อัปเดต: 5 ก.ค. 2018 @ 7: 06pm

Revision 8
  • Improved LastShootTime detection (I'm not using the object builder any more Digi <3)
  • Reduced size of thumbnail x10 to ~2 MB

อัปเดต: 5 ก.ค. 2018 @ 3: 58am

Revision 7
  • Removed damage and explosion code from client due to visible desync. The server now computes all the damage.
  • Improved tracer fadeout when no target is hit

อัปเดต: 5 ก.ค. 2018 @ 3: 19am

Revision 6
  • Fixed tracers for dedicated servers
  • Had to reduce the max range for the railguns because of MP sync distance being set to 3km by default :(