Space Engineers

Space Engineers

Revived Large Ship Railguns (With penetration and shield damage!)
目前顯示第 21-30 項,共 36 項
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更新:2018 年 10 月 7 日 @ 下午 6:15

Revision 15 - Revamped client-server comms, penetration, bullet drop, and planet collision fixes
Github: https://github.com/Whiplash141/Revived-Railgun-Mod/commit/cf55954c74f64f5324b83c9cf71495b33512ba24
  • Added bullet drop.
  • Fixed rounds not impacting planet surfaces (Note: asteriods are still not
    properly detected yet).
  • Redesigned server-to-client comms: Servers do all of the computations
    and clients simply draw the bullets.
  • Redesigned penetration sorting
  • Impact logic is dirstibuted over several ticks to reduce lag spikes.

更新:2018 年 9 月 9 日 @ 上午 2:40

Revision 14 - Fix to make reload message show on DS
Github: https://github.com/Whiplash141/Revived-Railgun-Mod/commit/745c2f80146c0ca2234d83427e545586f50fe41a

更新:2018 年 8 月 14 日 @ 下午 1:24

Revision 13 - Changed recharge power draw to constant
GitHub: https://github.com/Whiplash141/Revived-Railgun-Mod/commit/ab66215391ff806400e0a4acc2e31bf7d1965e29
  • The dynamic recharging power draw took a steaming poo on simspeed when many railguns were being fired so I changed recharging power draw to a constant 200 MW temporarily

更新:2018 年 8 月 14 日 @ 下午 12:40

Revision 12 - Nerfed overloaded recharge rate
  • When power grid is overloaded, railguns will recharge at a rate of 50% of their supplied power. This is a balancing factor to encourage users to properly balance power loads.

更新:2018 年 8 月 14 日 @ 上午 11:51

Revision 11 - Added bullet deviation
GitHub: https://github.com/Whiplash141/Revived-Railgun-Mod/commit/34e711763b4cfaa6a64d0412459189c204542eb2
  • Railguns now have a max shot deviance of 0.01 degrees

更新:2018 年 8 月 13 日 @ 下午 9:11

Revision 10 - Fix for rounds hitting own grid when moving
GitHub: https://github.com/Whiplash141/Revived-Railgun-Mod/pull/9
  • Rounds should nolonger hit your grid when you fire while moving

更新:2018 年 7 月 29 日 @ 下午 7:14

Revision 9 - Tracer Sync
GitHub: https://github.com/Whiplash141/Revived-Railgun-Mod/pull/2
  • Tracers aren now synced between server and client
  • Default keen projectile code is now essentially unused

更新:2018 年 7 月 5 日 @ 下午 7:06

Revision 8
  • Improved LastShootTime detection (I'm not using the object builder any more Digi <3)
  • Reduced size of thumbnail x10 to ~2 MB

更新:2018 年 7 月 5 日 @ 上午 3:58

Revision 7
  • Removed damage and explosion code from client due to visible desync. The server now computes all the damage.
  • Improved tracer fadeout when no target is hit

更新:2018 年 7 月 5 日 @ 上午 3:19

Revision 6
  • Fixed tracers for dedicated servers
  • Had to reduce the max range for the railguns because of MP sync distance being set to 3km by default :(