Killing Floor

Killing Floor

Zed Density Control Mutator
Showing 1-9 of 9 entries
Update: 9 Aug, 2013 @ 9:55pm

V1.41:
-Cleaned up the display messages on screen so that the basic and main settings such as Spawn Interval and Max Allowed Zeds display with the mutator title and credits. The advanced options are now tucked away in the command console, and a display message saying how to view them by opening the console takes their place.
-Advanced options display message only shows on screen if there are any advanced options being used.
-If using this mutator on a custom gametype that doesn't auto generate a KFLevelRules actor if it is missing in the map, one will be spawned.

Update: 9 Aug, 2013 @ 8:33pm

V1.41:
-Cleaned up the display messages on screen so that the basic and main settings such as Spawn Interval and Max Allowed Zeds display with the mutator title and credits. The advanced options are now tucked away in the command console, and a display message saying how to view them by opening the console takes their place.
-If using this mutator on a custom gametype that doesn't auto generate a KFLevelRules actor if it is missing in the map, one will be spawned.

Update: 9 Jul, 2013 @ 10:35pm

v1.4:
-Added 4 new fine-tuning extra functions that control the Zombie Volumes (spawns) specifically, the options include:
1. Allow Plain Sight Spawning: Allows Zeds to spawn near by and in sight of players, instead of having to be out of line of sight.
2. Minimum Distance to Player: How far away a player has to be from a Zombie Volume to allow spawning from it. This can be set from 1-2000.
3. Touch Disable Time: Duration a Zombie Volume cannot spawn new Zeds after a player has passed through it.
4. Can Respawn Time: Interval it takes before allowing Zeds to spawn again from the same Zombie Volume. (This setting combined with a low global Spawn Interval Setting also configurable in this mut would allow some constant spawns coming from the same area).

-New message display system, instead of repeating all the chat messages containing the settings in effect every 60 seconds, it now will display 1 time 5 seconds after you join the game; irregardless of when you join. Instead of it being a global level timer, it is now just 5 seconds after a player joins they will be displayed those messages so they know, and then they won't be notified again that game.

-Optimized the range on some settings to be more ideal for challenge and whitelisting, instead of allowing it to become exploitably easier. The changes include:
1. 25 Zeds is the new mimum allowed zeds
2. 5 seconds is the highest you can set the Spawn Interval

Update: 19 May, 2013 @ 7:32pm

V1.31:
-Set the console broadcast messages to repeat every 30 seconds, instead of only one time at the beginning. That would be ideal for solo, but for online play, its rare that someone would see it.

Update: 6 May, 2013 @ 7:31pm

V1.3
-Added in-game chat messages and log messages that display the credits and version of the Mutator at the start of level, along with the 2 Settings the Mutator changes; so players in game can open up console ~ and see what settings are in play.

Update: 30 Apr, 2013 @ 12:16pm

V1.2:
-Added a Bypass setting for Spawn Interval that allows you to use the Map's current setting instead; in case you just want to change the max allowed Zed's and nothing else.

Update: 30 Apr, 2013 @ 11:26am

V1.1
-Added a Default Max Zeds Allowed option, for quick reset when you dont remember the default number to type in manually or dont want to use the setting at all

-Set the minimum allowed Zed number to 10 instead of 5, 5 is too easy; and can cause no spawns to appear at all.

Update: 30 Apr, 2013 @ 7:07am

Update: 30 Apr, 2013 @ 6:48am