Hearts of Iron IV

Hearts of Iron IV

Warcraft - 1.5
Showing 11-18 of 18 entries
< 1  >
Update: 26 Jun, 2018 @ 6:37pm

Changed the construction GUI to always be visible regardless of resolution.
Scaled the focus tree graphics down to 75% to make the trees denser and more visible for lower resolutions.
Scaled the tech graphics down to make the trees easier to read and more visible for lower resolutions.

Update: 26 Jun, 2018 @ 4:16pm

Changed the wiki link to WoW gamepedia wiki.
Fixed crash on unpause when playing without Death or Dishonor.
Added Alliance of Lordaeron faction during First War (just its subjects).
Added Kingdom of Azeroth faction during First War (stormwind and subjects).

Update: 26 Jun, 2018 @ 11:46am

Added naval bases to locations missing them that should have them.
Changed FOCUS_POINT_DAYS to 3 from 7, so focuses take 30 days rather than 70.
Adjusted terrain effects on divisions to lessen attrition.
Increased equipment requirements for units.
Reduced production cost for unit equipments.
Allowed Shore Assault tree to be taken without restrictions due to taking other Naval Doctrines.
Added "Send Engineers to X" for gnomish and goblin engineering, allowing certain races to research the Light Tank and Heavy Tank technologies

Update: 26 Jun, 2018 @ 7:15am

Disabled the AI for the custom menus for now. Should stop the random crashes.
Changed state history in the First War bookmark so nation placement is more accurate.
Added Grand Hamlet cosmetic tag for Darkshire during the First War.
Rescaled manpower scheme to 100 per unit, rather than 1. Units will no longer instantly die when losing strength.
Adjusted AI weights for technologies.

Update: 26 Jun, 2018 @ 3:37am

Fixed text in the history box on the date selection screen from escaping the box.
Changed the wargoal effect from Religious actions to be more consistent with how it gives out wargoals
Changed the construction view to be fully visible at 1080p.
Fixed localization issue with the tag-localization for equipment.
Balance pass over the upgrade technologies + added different types suitable for the different units, i.e. armor for tanks, etc
Added "attack_neighbors" decision for The Orcish Horde
Added "befriend_ogre" decision for The Orcish Horde
Added "puppet_ogre" decision for The Orcish Horde
Added "bolster_weapons_production_in_draenor" decision for The Orcish Horde
Added "bolster_goods_production_in_draenor" decision for The Orcish Horde
Added "prepare_attack_on_stormwind" decision for the Orcish Horde
Fixed the AI from switching between XOR technologies needlessly.
Tuned the AI weights for the religion menus.
Tuned the AI weights for espionage actions.

Update: 25 Jun, 2018 @ 9:27am

Fixed Genn Greymane not using his portrait due to a bad path string.
Adjusted the technology buttons to be fully visible on 1080p screens.
Adjusted the coring, religion and espionage menu positions so they don't start off screen on less than 1440p screens.

Update: 25 Jun, 2018 @ 8:18am

Fixed incorrect trigger in coring menu visibility check.

Update: 25 Jun, 2018 @ 5:57am

Initial Upload