Total War: WARHAMMER II

Total War: WARHAMMER II

Legendary Confederations
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Update: 11 Jun, 2019 @ 7:03am

Ancestor ghosts and Grombrindal convalescing fix

Update: 6 Jun, 2019 @ 8:08am

Script adjustments for Alastar

Update: 4 Jun, 2019 @ 11:01pm

Hotfix for Ghost heroes stacking

Update: 3 Jun, 2019 @ 3:55pm

Script adjustments for Alastar

Update: 3 Jun, 2019 @ 4:40am

Various hotfixes

Update: 2 Jun, 2019 @ 6:07am

Minor hotfix for Vortex campaign

Update: 2 Jun, 2019 @ 1:58am

Legendary Confederations 1.0

- New Default Mode - The new "Legendary Lords Assemble" mode is now the default mode. What does this mean? You now get the legendary lords in your character roster but their old factions remain independent. More balance friendly, less management. The old mode (mass confederate, get their armies and territories) is now dubbed "Theatres of War" and can be enabled in the MCT options.

- Missing feature implemented - "Locked" LLs like Azhag, Grombrindal, Isabella/Vlad and Ghorst are now immediately available to you on turn 1.

- Mod Configuration Tool (MCT) Support -

You can now tailor which legendary lords join you. For example, if Mannfred isn't welcome in Vlad's new empire, he can now be disinvited from the confederation event at the start of the game.

"Deadly Alliances" mode. The legendary lords of all factions team up, leading to Team Dark Elves, Team Lizardmen, etc.

"Theatres of War" mode. This gives you the original Legendary Confederations experience with regular confederations, meaning you also get their armies and settlements.

- Compatibility improvements -
Tentative mod compatibility: Mixxu mods, Vandy's confederation options, DF's respec.
Multiplayer should now be functioning as intended

Update: 19 Apr, 2019 @ 12:55pm

Hotfix for Kroq'Gar

Update: 18 Apr, 2019 @ 3:59pm

Updated for new DLC legendary lords

Update: 11 Nov, 2018 @ 11:37am

Hotfix: Added immortality for Lokhir due to a vanilla bug removing it after a confederation