Killing Floor 2

Killing Floor 2

A Room
Se afișează 1-10 din 13 intrări
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Actualizare: 26 iun. 2018 @ 19:46

Lowered boss klax audio from 1.5x to 1.25x

Added Valve. thanks fleming

Actualizare: 23 iun. 2018 @ 1:29

Increased PSS chance (a == b (a=1-1000,b=1-1000))
Delayed PSS by 7.5 seconds
Adjusted audio on various sounds

Added no u
Added a strange feeling, you know the one, where it's like you're being watched
Added that sweet taste of burning children
Added human crisps
Added a useless pyro weapon
Added nuts to pound
Added a fantasy

More in-detail change notes now available in discussions

Actualizare: 22 iun. 2018 @ 23:45

Blocked Zed sight through glass to prevent clipping
Added command to test PSS events
Boss detection trigger now detects Player controlled Patriarch (Versus mode)

Actualizare: 21 iun. 2018 @ 22:09

Boss klax/door delay removed (caused too many problems)
Trader lighting added
Reworked kismet door sequence to allow for PSS to not overlap with waves
Added the triumph of capitalism
Added the Siren's eyes
Added Kevin's wife

Actualizare: 21 iun. 2018 @ 17:18

Fixed boss spawn and klaxon delay being incorrect
Changed trader collision from DynamicPhysicsVolume to DynamicBlockingVolume

Actualizare: 21 iun. 2018 @ 16:50

Boss klaxon now sounds 13 seconds into wave
Boss doors now open 12 seconds into wave (both of these are to combat the animation played delaying the fight)
Attempt to fix SeqAct Handler error for pathcosts
Added 45° corners to thematic rooms
Added doors to thematic rooms
Splattermap resolution increased from 16 to 32
Moved boss spawns away from outside edge
Moved customisation points closer together
Decreased trader collision size by 16UU
Trader collision now applies velocity of 0,50,30 (X,Y,Z)

Actualizare: 20 iun. 2018 @ 23:05

Added boss specific klaxon
Spawnwave changed from 2.5 to 3
Added map title and Author to WorldInfo0
Fixed trader collision

Actualizare: 20 iun. 2018 @ 20:37

Updated starting wave klaxon
Lowered unique start sound chance to (a == b (a=1-2000,b=1-2000))
Combined main room meshes (this was to fix lighting and splattermaps)
Added images to workshop page
Added 5 second delay to wave start
Adjusted lighting
Changed spawnwaves from 2 to 2.5

Actualizare: 20 iun. 2018 @ 11:59

Fixed PhysicalMaterial with main walls and ceiling
Added sound for wavestart

Added equality
Added the inability to be unique

Actualizare: 18 iun. 2018 @ 16:56

Fixed hole in trader
Added glass barriers for Hans and Patriarch