Killing Floor 2

Killing Floor 2

A Room
Menampilkan1-10 dari 13 kiriman
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Pembaruan: 26 Jun 2018 @ 7:46pm

Lowered boss klax audio from 1.5x to 1.25x

Added Valve. thanks fleming

Pembaruan: 23 Jun 2018 @ 1:29am

Increased PSS chance (a == b (a=1-1000,b=1-1000))
Delayed PSS by 7.5 seconds
Adjusted audio on various sounds

Added no u
Added a strange feeling, you know the one, where it's like you're being watched
Added that sweet taste of burning children
Added human crisps
Added a useless pyro weapon
Added nuts to pound
Added a fantasy

More in-detail change notes now available in discussions

Pembaruan: 22 Jun 2018 @ 11:45pm

Blocked Zed sight through glass to prevent clipping
Added command to test PSS events
Boss detection trigger now detects Player controlled Patriarch (Versus mode)

Pembaruan: 21 Jun 2018 @ 10:09pm

Boss klax/door delay removed (caused too many problems)
Trader lighting added
Reworked kismet door sequence to allow for PSS to not overlap with waves
Added the triumph of capitalism
Added the Siren's eyes
Added Kevin's wife

Pembaruan: 21 Jun 2018 @ 5:18pm

Fixed boss spawn and klaxon delay being incorrect
Changed trader collision from DynamicPhysicsVolume to DynamicBlockingVolume

Pembaruan: 21 Jun 2018 @ 4:50pm

Boss klaxon now sounds 13 seconds into wave
Boss doors now open 12 seconds into wave (both of these are to combat the animation played delaying the fight)
Attempt to fix SeqAct Handler error for pathcosts
Added 45° corners to thematic rooms
Added doors to thematic rooms
Splattermap resolution increased from 16 to 32
Moved boss spawns away from outside edge
Moved customisation points closer together
Decreased trader collision size by 16UU
Trader collision now applies velocity of 0,50,30 (X,Y,Z)

Pembaruan: 20 Jun 2018 @ 11:05pm

Added boss specific klaxon
Spawnwave changed from 2.5 to 3
Added map title and Author to WorldInfo0
Fixed trader collision

Pembaruan: 20 Jun 2018 @ 8:37pm

Updated starting wave klaxon
Lowered unique start sound chance to (a == b (a=1-2000,b=1-2000))
Combined main room meshes (this was to fix lighting and splattermaps)
Added images to workshop page
Added 5 second delay to wave start
Adjusted lighting
Changed spawnwaves from 2 to 2.5

Pembaruan: 20 Jun 2018 @ 11:59am

Fixed PhysicalMaterial with main walls and ceiling
Added sound for wavestart

Added equality
Added the inability to be unique

Pembaruan: 18 Jun 2018 @ 4:56pm

Fixed hole in trader
Added glass barriers for Hans and Patriarch