ARK: Survival Evolved

ARK: Survival Evolved

STARK WARS EXPERIMENTAL
Showing 211-220 of 705 entries
< 1 ... 20  21  22  23  24 ... 71 >
Update: 24 May, 2021 @ 3:54pm

  • added convergence to starship laser attacks
  • added alternate fire mode port cycling to all starships
  • upgraded the target reticle on starships, it is not perfect but should greatly improve your accuracy
  • made cosmetic settings on vehicles specifically the headlight and reticle colors apply instantly
    {*] fixed corrupted vehicle paint jobs
  • added X34 Landspeeder rusty classic customizable paint job
  • starship weapons should no longer muzzleflash when out of ammo
  • lamda convergence angle clamp set at 75 degrees
  • the Speeder bike now has a functioning blaster
  • fixed activated modules radial menu not functioning correctly
  • reworked snap points on the hangar and its associated structures
  • added landing permission system*********may not be in this update
  • when using multiple shipcrafter consoles assigned hangars should be disabled in the scan selection
  • added buff that restores corrupt vehicles
  • increased direct damage to 550 on the Westar 34 blaster and reduced its ammo capacity to 20
  • added new sound cue for the Westar 34 blaster
  • Starships should now keep their vehicle settings
  • fixed lead not being produced in the refinery
  • Tibanna gas veins should now be named based on their quality, this will further distinguish them from other mods that may add their own tibanna gas veins
  • Tibanna gas veins should now adhere to the spawn limit
  • Tibanna gas veins should no longer override spawning of the Deinonychus and other dino spawns on Valguaro and other maps?????test
  • added behemoth sized barricade wall
  • added more spawning settings for droids
  • Vehicles should now aggro dinos when occupied
  • added dino tracking command for admins
  • Moved the StarkWars Radial menu activation to reload input action after a 2 sec press
  • Ships should craft properly again
  • added log debug output setting
  • updated backpack code
  • updated weapon crafter inventory ****check mag_M
  • Weapon crafter should now only craft 100 auto turret ammo
  • added Armor Crafter
  • added information on how to fuel both the Toymaker and Replicator droids in the inventory description
  • add wipe droids options
  • removed blaster flares
  • Armor multipliers should now work properly, you may have to move an existing item to get it to reflect the changes visually
  • removed lanth armor, it was designed for testing in a specific server. If you still like the cosmetics they will be available as part of the claim system testing
  • added Phase 1 helmet item
  • readjusted some armor stats spreadsheet coming soon
  • rebuilt all armor rooting out corruption
  • reorganized and cleaned up mod folders
  • moved starships over to a new repeating fire system
  • redesigned how the backpack and weight boost buff work
  • you can now customize the weight boost buff via Stark Wars settings


todo
-----
  • reverse file renaming vehicle items so console ships don't go poof
  • generator range indicator check
  • check starship wheel: xwing s-foils
  • the ship crafter console should now only show the inventory of the hangar it is assigned to*************may not be in this update


next update
  • jetpack disable in arenas setting
  • Item search
  • item crafting reqs, desc, icons,crafting inventories, item parents for filtering, item tags?
  • salvage nodes
  • additional types of ammo
  • implants
  • module rework
  • armor classification
  • reduce inventory space test
[/list]
Unresolved:
  • on Dedicated Server Mode: vehicle deed spawn from inventory setting, admins should still be able to spawn
  • on Dedicated Server Mode: team restricted items not displaying required team in their description.

Update: 24 May, 2021 @ 11:11am

  • added convergence to starship laser attacks
  • added alternate fire mode port cycling to all starships
  • upgraded the target reticle on starships, it is not perfect but should greatly improve your accuracy
  • made cosmetic settings on vehicles specifically the headlight and reticle colors apply instantly
    {*] fixed corrupted vehicle paint jobs
  • added X34 Landspeeder rusty classic customizable paint job
  • starship weapons should no longer muzzleflash when out of ammo
  • lamda convergence angle clamp set at 75 degrees
  • the Speeder bike now has a functioning blaster
  • fixed activated modules radial menu not functioning correctly
  • reworked snap points on the hangar and its associated structures
  • added landing permission system*********may not be in this update
  • when using multiple shipcrafter consoles assigned hangars should be disabled in the scan selection
  • added buff that restores corrupt vehicles
  • increased direct damage to 550 on the Westar 34 blaster and reduced its ammo capacity to 20
  • added new sound cue for the Westar 34 blaster
  • Starships should now keep their vehicle settings
  • fixed lead not being produced in the refinery
  • Tibanna gas veins should now be named based on their quality, this will further distinguish them from other mods that may add their own tibanna gas veins
  • Tibanna gas veins should now adhere to the spawn limit
  • Tibanna gas veins should no longer override spawning of the Deinonychus and other dino spawns on Valguaro and other maps?????test
  • added behemoth sized barricade wall
  • added more spawning settings for droids
  • Vehicles should now aggro dinos when occupied
  • added dino tracking command for admins
  • Moved the StarkWars Radial menu activation to reload input action after a 2 sec press
  • Ships should craft properly again
  • added log debug output setting
  • updated backpack code
  • updated weapon crafter inventory ****check mag_M
  • Weapon crafter should now only craft 100 auto turret ammo
  • added Armor Crafter
  • added information on how to fuel both the Toymaker and Replicator droids in the inventory description
  • add wipe droids options
  • removed blaster flares
  • Armor multipliers should now work properly, you may have to move an existing item to get it to reflect the changes visually
  • removed lanth armor, it was designed for testing in a specific server. If you still like the cosmetics they will be available as part of the claim system testing
  • added Phase 1 helmet item
  • readjusted some armor stats spreadsheet coming soon
  • rebuilt all armor rooting out corruption
  • reorganized and cleaned up mod folders
  • moved starships over to a new repeating fire system
  • redesigned how the backpack and weight boost buff work
  • you can now customize the weight boost buff via Stark Wars settings


todo
-----
  • reverse file renaming vehicle items so console ships don't go poof
  • generator range indicator check
  • check starship wheel: xwing s-foils
  • the ship crafter console should now only show the inventory of the hangar it is assigned to*************may not be in this update


next update
  • jetpack disable in arenas setting
  • Item search
  • item crafting reqs, desc, icons,crafting inventories, item parents for filtering, item tags?
  • salvage nodes
  • additional types of ammo
  • implants
  • module rework
  • armor classification
  • reduce inventory space test
[/list]
Unresolved:
  • on Dedicated Server Mode: vehicle deed spawn from inventory setting, admins should still be able to spawn
  • on Dedicated Server Mode: team restricted items not displaying required team in their description.

Update: 22 May, 2021 @ 8:14pm

  • added convergence to starship laser attacks
  • added alternate fire mode port cycling to all starships
  • upgraded the target reticle on starships, it is not perfect but should greatly improve your accuracy
  • made cosmetic settings on vehicles specifically the headlight and reticle colors apply instantly
    {*] fixed corrupted vehicle paint jobs
  • added X34 Landspeeder rusty classic customizable paint job
  • starship weapons should no longer muzzleflash when out of ammo
  • lamda convergence angle clamp set at 75 degrees
  • the Speeder bike now has a functioning blaster
  • fixed activated modules radial menu not functioning correctly
  • reworked snap points on the hangar and its associated structures
  • added landing permission system*********may not be in this update
  • when using multiple shipcrafter consoles assigned hangars should be disabled in the scan selection
  • added buff that restores corrupt vehicles
  • increased direct damage to 550 on the Westar 34 blaster and reduced its ammo capacity to 20
  • added new sound cue for the Westar 34 blaster
  • Starships should now keep their vehicle settings
  • fixed lead not being produced in the refinery
  • Tibanna gas veins should now be named based on their quality, this will further distinguish them from other mods that may add their own tibanna gas veins
  • Tibanna gas veins should now adhere to the spawn limit
  • Tibanna gas veins should no longer override spawning of the Deinonychus and other dino spawns on Valguaro and other maps?????test
  • added behemoth sized barricade wall
  • added more spawning settings for droids
  • Vehicles should now aggro dinos when occupied
  • added dino tracking command for admins
  • Moved the StarkWars Radial menu activation to reload input action after a 2 sec press
  • Ships should craft properly again
  • added log debug output setting
  • updated backpack code
  • updated weapon crafter inventory ****check mag_M
  • Weapon crafter should now only craft 100 auto turret ammo
  • added Armor Crafter
  • added information on how to fuel both the Toymaker and Replicator droids in the inventory description
  • add wipe droids options
  • removed blaster flares
  • Armor multipliers should now work properly, you may have to move an existing item to get it to reflect the changes visually
  • removed lanth armor, it was designed for testing in a specific server. If you still like the cosmetics they will be available as part of the claim system testing
  • added Phase 1 helmet item
  • readjusted some armor stats spreadsheet coming soon
  • rebuilt all armor rooting out corruption
  • reorganized and cleaned up mod folders
  • moved starships over to a new repeating fire system
  • redesigned how the backpack and weight boost buff work
  • you can now customize the weight boost buff via Stark Wars settings


todo
-----
  • reverse file renaming vehicle items so console ships don't go poof
  • generator range indicator check
  • check starship wheel: xwing s-foils
  • the ship crafter console should now only show the inventory of the hangar it is assigned to*************may not be in this update


next update
  • jetpack disable in arenas setting
  • Item search
  • item crafting reqs, desc, icons,crafting inventories, item parents for filtering, item tags?
  • salvage nodes
  • additional types of ammo
  • implants
  • module rework
  • armor classification
  • reduce inventory space test
[/list]
Unresolved:
  • on Dedicated Server Mode: vehicle deed spawn from inventory setting, admins should still be able to spawn
  • on Dedicated Server Mode: team restricted items not displaying required team in their description.

Update: 21 May, 2021 @ 4:54pm

  • added convergence to starship laser attacks
  • added alternate fire mode port cycling to all starships
  • upgraded the target reticle on starships, it is not perfect but should greatly improve your accuracy
  • made cosmetic settings on vehicles specifically the headlight and reticle colors apply instantly
    {*] fixed corrupted vehicle paint jobs
  • added X34 Landspeeder rusty classic customizable paint job
  • starship weapons should no longer muzzleflash when out of ammo
  • lamda convergence angle clamp set at 75 degrees
  • the Speeder bike now has a functioning blaster
  • fixed activated modules radial menu not functioning correctly
  • reworked snap points on the hangar and its associated structures
  • added landing permission system*********may not be in this update
  • when using multiple shipcrafter consoles assigned hangars should be disabled in the scan selection
  • added buff that restores corrupt vehicles
  • increased direct damage to 550 on the Westar 34 blaster and reduced its ammo capacity to 20
  • added new sound cue for the Westar 34 blaster
  • Starships should now keep their vehicle settings
  • fixed lead not being produced in the refinery
  • Tibanna gas veins should now be named based on their quality, this will further distinguish them from other mods that may add their own tibanna gas veins
  • Tibanna gas veins should now adhere to the spawn limit
  • Tibanna gas veins should no longer override spawning of the Deinonychus and other dino spawns on Valguaro and other maps?????test
  • added behemoth sized barricade wall
  • added more spawning settings for droids
  • Vehicles should now aggro dinos when occupied
  • added dino tracking command for admins
  • Moved the StarkWars Radial menu activation to reload input action after a 2 sec press
  • Ships should craft properly again
  • added log debug output setting
  • updated backpack code
  • updated weapon crafter inventory ****check mag_M
  • Weapon crafter should now only craft 100 auto turret ammo
  • added Armor Crafter
  • added information on how to fuel both the Toymaker and Replicator droids in the inventory description
  • add wipe droids options
  • removed blaster flares
  • Armor multipliers should now work properly, you may have to move an existing item to get it to reflect the changes visually
  • removed lanth armor, it was designed for testing in a specific server. If you still like the cosmetics they will be available as part of the claim system testing
  • added Phase 1 helmet item
  • readjusted some armor stats spreadsheet coming soon


todo
-----
  • reverse file renaming vehicle items so console ships don't go poof
  • generator range indicator check
  • check starship wheel: xwing s-foils
  • the ship crafter console should now only show the inventory of the hangar it is assigned to*************may not be in this update


next update
  • jetpack disable in arenas setting
  • Item search
  • item crafting reqs, desc, icons,crafting inventories, item parents for filtering, item tags?
  • salvage nodes
  • additional types of ammo
  • implants
  • module rework
  • armor classification
  • reduce inventory space test
[/list]
Unresolved:
  • on Dedicated Server Mode: vehicle deed spawn from inventory setting, admins should still be able to spawn
  • on Dedicated Server Mode: team restricted items not displaying required team in their description.

Update: 17 May, 2021 @ 8:04pm

  • added convergence to starship laser attacks
  • added alternate fire mode port cycling to all starships
  • upgraded the target reticle on starships, it is not perfect but should greatly improve your accuracy
  • made cosmetic settings on vehicles specifically the headlight and reticle colors apply instantly
    {*] fixed corrupted vehicle paint jobs
  • added X34 Landspeeder rusty classic customizable paint job
  • starship weapons should no longer muzzleflash when out of ammo
  • lamda convergence angle clamp set at 75 degrees
  • the Speeder bike now has a functioning blaster
  • fixed activated modules radial menu not functioning correctly
  • reworked snap points on the hangar and its associated structures
  • added landing permission system*********may not be in this update
  • when using multiple shipcrafter consoles assigned hangars should be disabled in the scan selection
  • added buff that restores corrupt vehicles
  • increased direct damage to 550 on the Westar 34 blaster and reduced its ammo capacity to 20
  • added new sound cue for the Westar 34 blaster
  • Starships should now keep their vehicle settings
  • fixed lead not being produced in the refinery
  • Tibanna gas veins should now be named based on their quality, this will further distinguish them from other mods that may add their own tibanna gas veins
  • Tibanna gas veins should now properly adhere to the spawn limit
  • Tibanna gas veins should no longer override spawning of the Deinonychus and other dino spawns on Valguaro and other maps
  • added behemoth sized barricade wall
  • added more spawning settings for droids
  • Vehicles should now aggro dinos when occupied
  • added dino tracking command for admins
  • Moved the StarkWars Radial menu activation to reload input action after a 2 sec press
  • Ships should craft properly again
  • added log debug output setting
  • updated backpack code
  • updated weapon crafter inventory
  • Weapon crafter should now only craft 100 auto turret ammo
  • added Armor Crafter
  • added information on how to fuel both the Toymaker and Replicator droids in the inventory description
  • add wipe droids options
  • removed blaster flares
  • Armor multipliers should now work properly, you may have to move an existing item to get it to reflect the changes visually
  • removed lanth armor, it was designed for testing in a specific server. If you still like the cosmetics they will be available as part of the claim system testing
  • added Phase 1 helmet item
  • readjusted some armor stats spreadsheet coming soon


todo
-----
  • reverse file renaming vehicle items so console ships don't go poof
  • generator range indicator check
  • check starship wheel: xwing s-foils
  • the ship crafter console should now only show the inventory of the hangar it is assigned to*************may not be in this update


some things for next update WIP
  • jetpack disable in arenas setting
  • Item search
  • item crafting reqs, desc, icons,crafting inventories, item parents for filtering, item tags?
  • salvage nodes
  • additional types of ammo
  • implants
  • module rework
  • armor classification
  • reduce inventory space test
[/list]
Unresolved:
  • on Dedicated Server Mode: vehicle deed spawn from inventory setting, admins should still be able to spawn
  • on Dedicated Server Mode: team restricted items not displaying required team in their description.

Update: 16 May, 2021 @ 2:02pm

[/list]
Vehicles

  • fixed StarShips not Taking Damage
  • fixed acquiring target text when not in locking mode
Unresolved:
  • on Dedicated Server Mode: vehicle deed spawn from inventory setting, admins should still be able to spawn
  • on Dedicated Server Mode: team restricted items not displaying required team in their description.

Update: 14 May, 2021 @ 10:25am

[/list]
Vehicles

  • fixed StarShips not Taking Damage
  • fixed acquiring target text when not in locking mode
Unresolved:
  • on Dedicated Server Mode: vehicle deed spawn from inventory setting, admins should still be able to spawn
  • on Dedicated Server Mode: team restricted items not displaying required team in their description.

Update: 14 May, 2021 @ 7:15am

[/list]
Vehicles

  • fixed StarShips not Taking Damage
  • fixed acquiring target text when not in locking mode
Unresolved:
  • on Dedicated Server Mode: vehicle deed spawn from inventory setting, admins should still be able to spawn
  • on Dedicated Server Mode: team restricted items not displaying required team in their description.

Update: 13 May, 2021 @ 10:25am

[/list]
Vehicles

  • fixed StarShips not Taking Damage
  • fixed acquiring target text when not in locking mode
Unresolved:
  • on Dedicated Server Mode: vehicle deed spawn from inventory setting, admins should still be able to spawn
  • on Dedicated Server Mode: team restricted items not displaying required team in their description.

Update: 11 May, 2021 @ 6:39pm

[/list]
Vehicles

  • fixed StarShips not Taking Damage
  • fixed acquiring target text when not in locking mode
Unresolved:
  • on Dedicated Server Mode: vehicle deed spawn from inventory setting, admins should still be able to spawn
  • on Dedicated Server Mode: team restricted items not displaying required team in their description.