ARK: Survival Evolved

ARK: Survival Evolved

STARK WARS EXPERIMENTAL
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Update: 1 Jun, 2021 @ 5:48am

Core
  • Tibanna gas veins should now be named based on their quality, this will further distinguish them from other mods that may add their own tibanna gas veins
  • Tibanna gas veins should now more accurately adhere to the spawn limit
  • Tibanna gas veins should no longer override spawning of the Deinonychus and other dino spawns on Valguaro and other maps
  • added more droid and tibanna spawns
  • added spawning settings for all droids
  • added dino tracking command for admins
  • Moved the StarkWars Radial menu activation to reload input action after a 2 sec press
  • added log debug output setting
  • Armor multipliers should now work properly, you may have to move an existing item to get it to reflect the changes visually
  • reorganized and cleaned up mod folders
  • added option to set harvest amount on the plasma cutter
  • added option to allow a player admin to hide admin mode in their stark menu
  • added option to disable the jetpacks in boss arenas
  • species over standard starting stats should now retain correct current stat values after server restart
  • added DestroyWildDinos button to help aid the redistribution of tibanna spawns when also used with wipe natural tibanna spawns
  • added wipe droids options
Vehicles
  • added convergence to starship laser attacks
  • added alternate fire mode port cycling to all starships
  • upgraded the target reticle on starships, it is not perfect but should greatly improve your accuracy
  • made cosmetic settings on vehicles specifically the headlight and reticle colors apply instantly
    {*] fixed corrupted vehicle paint jobs
  • added X34 Landspeeder rusty classic customize-able paint job
  • starship weapons should no longer muzzle-flash when out of ammo
  • lamda convergence angle clamp set at 75 degrees
  • the Speeder bike now has a functioning blaster
  • added buff that restores corrupt vehicles
  • Starships should now keep their vehicle settings
  • Vehicles should now aggro dinos when occupied
  • moved starships over to a new repeating fire system
Items
  • some items have changed paths, mainly armor, so be sure to update these in other mods that use them
  • fixed activated modules radial menu not functioning correctly
  • increased direct damage to 550 on the Westar 34 blaster and reduced its ammo capacity to 20
  • added new sound cue for the Westar 34 blaster
  • updated backpack code, the backpack now reduces the weight of items in yur inventory. can be customized in Starkwars settings menu
  • removed blaster flares
  • removed stun plasma
  • Boba Fett's items can no longer be crafted unless the engram is modified by an admin (by default I eventually plan to limit the set to 1 on server)
  • added engram entries for Boba Fett's items
  • Light sabers and their upgrades can no longer be crafted unless the engram is modified by an admin (this will change when the Force is implemented)
  • added engram entries for sabers and saber upgrades
  • removed lanth armor, it was designed for testing in a specific server. If you still like the cosmetics they will be available as part of the claim system testing(next update)
  • added Phase 1 helmet item
  • rebuilt all armor files
  • removed old Starkwars unlock engrams
  • the species buff remover should now completely remove the species buff
  • skins should now go on tek armor
  • mando bracers should no longer dup bracer modules and such modules should not be able to be uploaded
  • existing duped modules will be destroyed when moved
  • auto turret ammo now stacks to 1000
  • added new flamethrower ammo for the mando bracer flamethrower module
  • increased durability on grapple and dart modules on the mando bracers
Structures
  • reworked snap points on the hangar and its associated structures
  • when using multiple shipcrafter consoles assigned hangars should be disabled in the scan selection
  • fixed lead not being produced in the refinery
  • added behemoth sized barricade wall
  • Ships should craft properly again
  • updated weapon crafter inventory Note:be sure to replace this structure, I have found that engrams are missing on old ones in my testing
  • Weapon crafter should now only produce 1 stack of auto turret ammo per craft
  • added Armor Crafter
  • added information on how to fuel both the Toymaker and Replicator droids in the inventory description

The next update will focus on game balance with engrams, crafting reqs, and armor stats. I plan on adding the Force

Update: 31 May, 2021 @ 11:23am

Core
  • Tibanna gas veins should now be named based on their quality, this will further distinguish them from other mods that may add their own tibanna gas veins
  • Tibanna gas veins should now more accurately adhere to the spawn limit
  • Tibanna gas veins should no longer override spawning of the Deinonychus and other dino spawns on Valguaro and other maps
  • added more droid and tibanna spawns
  • added spawning settings for all droids
  • added dino tracking command for admins
  • Moved the StarkWars Radial menu activation to reload input action after a 2 sec press
  • added log debug output setting
  • Armor multipliers should now work properly, you may have to move an existing item to get it to reflect the changes visually
  • reorganized and cleaned up mod folders
  • added option to set harvest amount on the plasma cutter
  • added option to allow a player admin to hide admin mode in their stark menu
  • added option to disable the jetpacks in boss arenas
  • species over standard starting stats should now retain correct current stat values after server restart
  • added DestroyWildDinos button to help aid the redistribution of tibanna spawns when also used with wipe natural tibanna spawns
  • added wipe droids options
Vehicles
  • added convergence to starship laser attacks
  • added alternate fire mode port cycling to all starships
  • upgraded the target reticle on starships, it is not perfect but should greatly improve your accuracy
  • made cosmetic settings on vehicles specifically the headlight and reticle colors apply instantly
    {*] fixed corrupted vehicle paint jobs
  • added X34 Landspeeder rusty classic customize-able paint job
  • starship weapons should no longer muzzle-flash when out of ammo
  • lamda convergence angle clamp set at 75 degrees
  • the Speeder bike now has a functioning blaster
  • added buff that restores corrupt vehicles
  • Starships should now keep their vehicle settings
  • Vehicles should now aggro dinos when occupied
  • moved starships over to a new repeating fire system
Items
  • some items have changed paths, mainly armor, so be sure to update these in other mods that use them
  • fixed activated modules radial menu not functioning correctly
  • increased direct damage to 550 on the Westar 34 blaster and reduced its ammo capacity to 20
  • added new sound cue for the Westar 34 blaster
  • updated backpack code, the backpack now reduces the weight of items in yur inventory. can be customized in Starkwars settings menu
  • removed blaster flares
  • removed stun plasma
  • Boba Fett's items can no longer be crafted unless the engram is modified by an admin (by default I eventually plan to limit the set to 1 on server)
  • added engram entries for Boba Fett's items
  • Light sabers and their upgrades can no longer be crafted unless the engram is modified by an admin (this will change when the Force is implemented)
  • added engram entries for sabers and saber upgrades
  • removed lanth armor, it was designed for testing in a specific server. If you still like the cosmetics they will be available as part of the claim system testing(next update)
  • added Phase 1 helmet item
  • rebuilt all armor files
  • removed old Starkwars unlock engrams
  • the species buff remover should now completely remove the species buff
  • skins should now go on tek armor
  • mando bracers should no longer dup bracer modules and such modules should not be able to be uploaded
  • existing duped modules will be destroyed when moved
  • auto turret ammo now stacks to 1000
  • added new flamethrower ammo for the mando bracer flamethrower module
  • increased durability on grapple and dart modules on the mando bracers
Structures
  • reworked snap points on the hangar and its associated structures
  • when using multiple shipcrafter consoles assigned hangars should be disabled in the scan selection
  • fixed lead not being produced in the refinery
  • added behemoth sized barricade wall
  • Ships should craft properly again
  • updated weapon crafter inventory Note:be sure to replace this structure, I have found that engrams are missing on old ones in my testing
  • Weapon crafter should now only produce 1 stack of auto turret ammo per craft
  • added Armor Crafter
  • added information on how to fuel both the Toymaker and Replicator droids in the inventory description

The next update will focus on game balance with engrams, crafting reqs, and armor stats. I plan on adding the Force

Update: 30 May, 2021 @ 1:21pm

Core
  • Tibanna gas veins should now be named based on their quality, this will further distinguish them from other mods that may add their own tibanna gas veins
  • Tibanna gas veins should now more accurately adhere to the spawn limit
  • Tibanna gas veins should no longer override spawning of the Deinonychus and other dino spawns on Valguaro and other maps
  • added more droid and tibanna spawns
  • added spawning settings for all droids
  • added dino tracking command for admins
  • Moved the StarkWars Radial menu activation to reload input action after a 2 sec press
  • added log debug output setting
  • Armor multipliers should now work properly, you may have to move an existing item to get it to reflect the changes visually
  • reorganized and cleaned up mod folders
  • added option to set harvest amount on the plasma cutter
  • added option to allow a player admin to hide admin mode in their stark menu
  • added option to disable the jetpacks in boss arenas
  • species over standard starting stats should now retain correct current stat values after server restart
  • added DestroyWildDinos button to help aid the redistribution of tibanna spawns when also used with wipe natural tibanna spawns
  • added wipe droids options
Vehicles
  • added convergence to starship laser attacks
  • added alternate fire mode port cycling to all starships
  • upgraded the target reticle on starships, it is not perfect but should greatly improve your accuracy
  • made cosmetic settings on vehicles specifically the headlight and reticle colors apply instantly
    {*] fixed corrupted vehicle paint jobs
  • added X34 Landspeeder rusty classic customize-able paint job
  • starship weapons should no longer muzzle-flash when out of ammo
  • lamda convergence angle clamp set at 75 degrees
  • the Speeder bike now has a functioning blaster
  • added buff that restores corrupt vehicles
  • Starships should now keep their vehicle settings
  • Vehicles should now aggro dinos when occupied
  • moved starships over to a new repeating fire system
Items
  • some items have changed paths, mainly armor, so be sure to update these in other mods that use them
  • fixed activated modules radial menu not functioning correctly
  • increased direct damage to 550 on the Westar 34 blaster and reduced its ammo capacity to 20
  • added new sound cue for the Westar 34 blaster
  • updated backpack code, the backpack now reduces the weight of items in yur inventory. can be customized in Starkwars settings menu
  • removed blaster flares
  • removed stun plasma
  • Boba Fett's items can no longer be crafted unless the engram is modified by an admin (by default I eventually plan to limit the set to 1 on server)
  • added engram entries for Boba Fett's items
  • Light sabers and their upgrades can no longer be crafted unless the engram is modified by an admin (this will change when the Force is implemented)
  • added engram entries for sabers and saber upgrades
  • removed lanth armor, it was designed for testing in a specific server. If you still like the cosmetics they will be available as part of the claim system testing(next update)
  • added Phase 1 helmet item
  • rebuilt all armor files
  • removed old Starkwars unlock engrams
  • the species buff remover should now completely remove the species buff
  • skins should now go on tek armor
  • mando bracers should no longer dup bracer modules and such modules should not be able to be uploaded
  • existing duped modules will be destroyed when moved
  • auto turret ammo now stacks to 1000
  • added new flamethrower ammo for the mando bracer flamethrower module
  • increased durability on grapple and dart modules on the mando bracers
Structures
  • reworked snap points on the hangar and its associated structures
  • when using multiple shipcrafter consoles assigned hangars should be disabled in the scan selection
  • fixed lead not being produced in the refinery
  • added behemoth sized barricade wall
  • Ships should craft properly again
  • updated weapon crafter inventory Note:be sure to replace this structure, I have found that engrams are missing on old ones in my testing
  • Weapon crafter should now only produce 1 stack of auto turret ammo per craft
  • added Armor Crafter
  • added information on how to fuel both the Toymaker and Replicator droids in the inventory description

The next update will focus on game balance with engrams, crafting reqs, and armor stats. I plan on adding the Force

Update: 30 May, 2021 @ 8:07am

Core
  • Tibanna gas veins should now be named based on their quality, this will further distinguish them from other mods that may add their own tibanna gas veins
  • Tibanna gas veins should now more accurately adhere to the spawn limit
  • Tibanna gas veins should no longer override spawning of the Deinonychus and other dino spawns on Valguaro and other maps
  • added more droid and tibanna spawns
  • added spawning settings for all droids
  • added dino tracking command for admins
  • Moved the StarkWars Radial menu activation to reload input action after a 2 sec press
  • added log debug output setting
  • Armor multipliers should now work properly, you may have to move an existing item to get it to reflect the changes visually
  • reorganized and cleaned up mod folders
  • added option to set harvest amount on the plasma cutter
  • added option to allow a player admin to hide admin mode in their stark menu
  • added option to disable the jetpacks in boss arenas
  • species over standard starting stats should now retain correct current stat values after server restart
  • added DestroyWildDinos button to help aid the redistribution of tibanna spawns when also used with wipe natural tibanna spawns
  • added wipe droids options
Vehicles
  • added convergence to starship laser attacks
  • added alternate fire mode port cycling to all starships
  • upgraded the target reticle on starships, it is not perfect but should greatly improve your accuracy
  • made cosmetic settings on vehicles specifically the headlight and reticle colors apply instantly
    {*] fixed corrupted vehicle paint jobs
  • added X34 Landspeeder rusty classic customize-able paint job
  • starship weapons should no longer muzzle-flash when out of ammo
  • lamda convergence angle clamp set at 75 degrees
  • the Speeder bike now has a functioning blaster
  • added buff that restores corrupt vehicles
  • Starships should now keep their vehicle settings
  • Vehicles should now aggro dinos when occupied
  • moved starships over to a new repeating fire system
Items
  • some items have changed paths, mainly armor, so be sure to update these in other mods that use them
  • fixed activated modules radial menu not functioning correctly
  • increased direct damage to 550 on the Westar 34 blaster and reduced its ammo capacity to 20
  • added new sound cue for the Westar 34 blaster
  • updated backpack code, the backpack now reduces the weight of items in yur inventory. can be customized in Starkwars settings menu
  • removed blaster flares
  • removed stun plasma
  • Boba Fett's items can no longer be crafted unless the engram is modified by an admin (by default I eventually plan to limit the set to 1 on server)
  • added engram entries for Boba Fett's items
  • Light sabers and their upgrades can no longer be crafted unless the engram is modified by an admin (this will change when the Force is implemented)
  • added engram entries for sabers and saber upgrades
  • removed lanth armor, it was designed for testing in a specific server. If you still like the cosmetics they will be available as part of the claim system testing(next update)
  • added Phase 1 helmet item
  • rebuilt all armor files
  • removed old Starkwars unlock engrams
  • the species buff remover should now completely remove the species buff
  • skins should now go on tek armor
  • mando bracers should no longer dup bracer modules and such modules should not be able to be uploaded
  • existing duped modules will be destroyed when moved
  • auto turret ammo now stacks to 1000
  • added new flamethrower ammo for the mando bracer flamethrower module
  • increased durability on grapple and dart modules on the mando bracers
Structures
  • reworked snap points on the hangar and its associated structures
  • when using multiple shipcrafter consoles assigned hangars should be disabled in the scan selection
  • fixed lead not being produced in the refinery
  • added behemoth sized barricade wall
  • Ships should craft properly again
  • updated weapon crafter inventory Note:be sure to replace this structure, I have found that engrams are missing on old ones in my testing
  • Weapon crafter should now only produce 1 stack of auto turret ammo per craft
  • added Armor Crafter
  • added information on how to fuel both the Toymaker and Replicator droids in the inventory description

The next update will focus on game balance with engrams, crafting reqs, and armor stats. I plan on adding the Force

Update: 30 May, 2021 @ 12:00am

Testing With Debug Log

Update: 29 May, 2021 @ 8:04pm

Core
  • Tibanna gas veins should now be named based on their quality, this will further distinguish them from other mods that may add their own tibanna gas veins
  • Tibanna gas veins should now more accurately adhere to the spawn limit
  • Tibanna gas veins should no longer override spawning of the Deinonychus and other dino spawns on Valguaro and other maps
  • added more droid and tibanna spawns
  • added spawning settings for all droids
  • added dino tracking command for admins
  • Moved the StarkWars Radial menu activation to reload input action after a 2 sec press
  • added log debug output setting
  • Armor multipliers should now work properly, you may have to move an existing item to get it to reflect the changes visually
  • reorganized and cleaned up mod folders
  • added option to set harvest amount on the plasma cutter
  • added option to allow a player admin to hide admin mode in their stark menu
  • added option to disable the jetpacks in boss arenas
  • species over standard starting stats should now retain correct current stat values after server restart
  • added DestroyWildDinos button to help aid the redistribution of tibanna spawns when also used with wipe natural tibanna spawns
  • added wipe droids options
Vehicles
  • added convergence to starship laser attacks
  • added alternate fire mode port cycling to all starships
  • upgraded the target reticle on starships, it is not perfect but should greatly improve your accuracy
  • made cosmetic settings on vehicles specifically the headlight and reticle colors apply instantly
    {*] fixed corrupted vehicle paint jobs
  • added X34 Landspeeder rusty classic customize-able paint job
  • starship weapons should no longer muzzle-flash when out of ammo
  • lamda convergence angle clamp set at 75 degrees
  • the Speeder bike now has a functioning blaster
  • added buff that restores corrupt vehicles
  • Starships should now keep their vehicle settings
  • Vehicles should now aggro dinos when occupied
  • moved starships over to a new repeating fire system
Items
  • some items have changed paths, mainly armor, so be sure to update these in other mods that use them
  • fixed activated modules radial menu not functioning correctly
  • increased direct damage to 550 on the Westar 34 blaster and reduced its ammo capacity to 20
  • added new sound cue for the Westar 34 blaster
  • updated backpack code, the backpack now reduces the weight of items in yur inventory. can be customized in Starkwars settings menu
  • removed blaster flares
  • removed stun plasma
  • Boba Fett's items can no longer be crafted unless the engram is modified by an admin (by default I eventually plan to limit the set to 1 on server)
  • added engram entries for Boba Fett's items
  • Light sabers and their upgrades can no longer be crafted unless the engram is modified by an admin (this will change when the Force is implemented)
  • added engram entries for sabers and saber upgrades
  • removed lanth armor, it was designed for testing in a specific server. If you still like the cosmetics they will be available as part of the claim system testing(next update)
  • added Phase 1 helmet item
  • rebuilt all armor files
  • removed old Starkwars unlock engrams
  • the species buff remover should now completely remove the species buff
  • skins should now go on tek armor
  • mando bracers should no longer dup bracer modules and such modules should not be able to be uploaded
  • existing duped modules will be destroyed when moved
  • auto turret ammo now stacks to 1000
  • added new flamethrower ammo for the mando bracer flamethrower module
  • increased durability on grapple and dart modules on the mando bracers
Structures
  • reworked snap points on the hangar and its associated structures
  • when using multiple shipcrafter consoles assigned hangars should be disabled in the scan selection
  • fixed lead not being produced in the refinery
  • added behemoth sized barricade wall
  • Ships should craft properly again
  • updated weapon crafter inventory Note:be sure to replace this structure, I have found that engrams are missing on old ones in my testing
  • Weapon crafter should now only produce 1 stack of auto turret ammo per craft
  • added Armor Crafter
  • added information on how to fuel both the Toymaker and Replicator droids in the inventory description

The next update will focus on game balance with engrams, crafting reqs, and armor stats. I plan on adding the Force

Update: 29 May, 2021 @ 1:15pm

Core
  • Tibanna gas veins should now be named based on their quality, this will further distinguish them from other mods that may add their own tibanna gas veins
  • Tibanna gas veins should now more accurately adhere to the spawn limit
  • Tibanna gas veins should no longer override spawning of the Deinonychus and other dino spawns on Valguaro and other maps
  • added more droid and tibanna spawns
  • added spawning settings for all droids
  • added dino tracking command for admins
  • Moved the StarkWars Radial menu activation to reload input action after a 2 sec press
  • added log debug output setting
  • Armor multipliers should now work properly, you may have to move an existing item to get it to reflect the changes visually
  • reorganized and cleaned up mod folders
  • added option to set harvest amount on the plasma cutter
  • added option to allow a player admin to hide admin mode in their stark menu
  • added option to disable the jetpacks in boss arenas
  • species over standard starting stats should now retain correct current stat values after server restart
  • added DestroyWildDinos button to help aid the redistribution of tibanna spawns when also used with wipe natural tibanna spawns
  • added wipe droids options
Vehicles
  • added convergence to starship laser attacks
  • added alternate fire mode port cycling to all starships
  • upgraded the target reticle on starships, it is not perfect but should greatly improve your accuracy
  • made cosmetic settings on vehicles specifically the headlight and reticle colors apply instantly
    {*] fixed corrupted vehicle paint jobs
  • added X34 Landspeeder rusty classic customize-able paint job
  • starship weapons should no longer muzzle-flash when out of ammo
  • lamda convergence angle clamp set at 75 degrees
  • the Speeder bike now has a functioning blaster
  • added buff that restores corrupt vehicles
  • Starships should now keep their vehicle settings
  • Vehicles should now aggro dinos when occupied
  • moved starships over to a new repeating fire system
Items
  • fixed activated modules radial menu not functioning correctly
  • increased direct damage to 550 on the Westar 34 blaster and reduced its ammo capacity to 20
  • added new sound cue for the Westar 34 blaster
  • updated backpack code, the backpack now reduces the weight of items in yur inventory. can be customized in Starkwars settings menu
  • removed blaster flares
  • removed stun plasma
  • Boba Fett's items can no longer be crafted unless the engram is modified by an admin (by default I eventually plan to limit the set to 1 on server)
  • added engram entries for Boba Fett's items
  • Light sabers and their upgrades can no longer be crafted unless the engram is modified by an admin (this will change when the Force is implemented)
  • added engram entries for sabers and saber upgrades
  • removed lanth armor, it was designed for testing in a specific server. If you still like the cosmetics they will be available as part of the claim system testing(next update)
  • added Phase 1 helmet item
  • rebuilt all armor files
  • removed old Starkwars unlock engrams
  • the species buff remover should now completely remove the species buff
  • skins should now go on tek armor
  • mando bracers should no longer dup bracer modules and such modules should not be able to be uploaded
  • existing duped modules will be destroyed when moved
  • auto turret ammo now stacks to 1000
Structures
  • reworked snap points on the hangar and its associated structures
  • when using multiple shipcrafter consoles assigned hangars should be disabled in the scan selection
  • fixed lead not being produced in the refinery
  • added behemoth sized barricade wall
  • Ships should craft properly again
  • updated weapon crafter inventory Note:be sure to replace this structure, I have found that engrams are missing on old ones in my testing
  • Weapon crafter should now only produce 1 stack of auto turret ammo per craft
  • added Armor Crafter
  • added information on how to fuel both the Toymaker and Replicator droids in the inventory description

The next update will focus on game balance with engrams, crafting reqs, and armor stats. I plan on adding the Force

Update: 27 May, 2021 @ 9:50pm

Core
  • Tibanna gas veins should now be named based on their quality, this will further distinguish them from other mods that may add their own tibanna gas veins
  • Tibanna gas veins should now adhere to the spawn limit
  • Tibanna gas veins should no longer override spawning of the Deinonychus and other dino spawns on Valguaro and other maps
  • added more droid and tibanna spawns
  • added more spawning settings for droids
  • added dino tracking command for admins
  • Moved the StarkWars Radial menu activation to reload input action after a 2 sec press
  • added log debug output setting
  • Armor multipliers should now work properly, you may have to move an existing item to get it to reflect the changes visually
  • reorganized and cleaned up mod folders
  • added option to set harvest amount on the plasma cutter
  • added option to allow a player admin to hide admin mode in their stark menu
  • added option to disable the jetpacks in boss arenas
Vehicles
  • added convergence to starship laser attacks
  • added alternate fire mode port cycling to all starships
  • upgraded the target reticle on starships, it is not perfect but should greatly improve your accuracy
  • made cosmetic settings on vehicles specifically the headlight and reticle colors apply instantly
    {*] fixed corrupted vehicle paint jobs
  • added X34 Landspeeder rusty classic customizable paint job
  • starship weapons should no longer muzzleflash when out of ammo
  • lamda convergence angle clamp set at 75 degrees
  • the Speeder bike now has a functioning blaster
  • added buff that restores corrupt vehicles
  • Starships should now keep their vehicle settings
  • Vehicles should now aggro dinos when occupied
  • added wipe droids options
  • moved starships over to a new repeating fire system
  • added DestroyWildDinos button to help aid the redistribution of tibanna spawns when also used with wipe natural tibanna spawns
Items
  • fixed activated modules radial menu not functioning correctly
  • increased direct damage to 550 on the Westar 34 blaster and reduced its ammo capacity to 20
  • added new sound cue for the Westar 34 blaster
  • updated backpack code, the backpack now reduces the weight of items in yur inventory. can be customized in Starkwars settings menu
  • removed blaster flares
  • removed stun plasma
  • Boba Fett's items can no longer be crafted unless the engram is modified by an admin (by default I eventually plan to limit the set to 1 on server)
  • added engram entries for Boba Fett's items
  • Light sabers and their upgrades can no longer be crafted unless the engram is modified by an admin (this will change in the next update)
  • added engram entries for sabers and saber upgrades
  • removed lanth armor, it was designed for testing in a specific server. If you still like the cosmetics they will be available as part of the claim system testing(next update)
  • added Phase 1 helmet item
  • rebuilt all armor files
  • removed old Starkwars unlock engrams
  • the species buff remover should now completly remove the species buff
  • skins should now go on tek armor
  • mando bracers should no longer dup modules and the modules should not be able ot be uploaded
  • existing duped modules will be destroyed when moved
Structures
  • reworked snap points on the hangar and its associated structures
  • when using multiple shipcrafter consoles assigned hangars should be disabled in the scan selection
  • fixed lead not being produced in the refinery
  • added behemoth sized barricade wall
  • Ships should craft properly again
  • updated weapon crafter inventory
  • Weapon crafter should now only craft 100 auto turret ammo
  • added Armor Crafter
  • added information on how to fuel both the Toymaker and Replicator droids in the inventory description

The next update will focus on game balance with engrams, crafting reqs, and armor stats. I plan on adding the basics of the force as well hopefully

Update: 26 May, 2021 @ 7:49pm

  • added convergence to starship laser attacks
  • added alternate fire mode port cycling to all starships
  • upgraded the target reticle on starships, it is not perfect but should greatly improve your accuracy
  • made cosmetic settings on vehicles specifically the headlight and reticle colors apply instantly
    {*] fixed corrupted vehicle paint jobs
  • added X34 Landspeeder rusty classic customizable paint job
  • starship weapons should no longer muzzleflash when out of ammo
  • lamda convergence angle clamp set at 75 degrees
  • the Speeder bike now has a functioning blaster
  • fixed activated modules radial menu not functioning correctly
  • reworked snap points on the hangar and its associated structures
  • added landing permission system*********may not be in this update
  • when using multiple shipcrafter consoles assigned hangars should be disabled in the scan selection
  • added buff that restores corrupt vehicles
  • increased direct damage to 550 on the Westar 34 blaster and reduced its ammo capacity to 20
  • added new sound cue for the Westar 34 blaster
  • Starships should now keep their vehicle settings
  • fixed lead not being produced in the refinery
  • Tibanna gas veins should now be named based on their quality, this will further distinguish them from other mods that may add their own tibanna gas veins
  • Tibanna gas veins should now adhere to the spawn limit
  • Tibanna gas veins should no longer override spawning of the Deinonychus and other dino spawns on Valguaro and other maps?????test
  • added behemoth sized barricade wall
  • added more spawning settings for droids
  • Vehicles should now aggro dinos when occupied
  • added dino tracking command for admins
  • Moved the StarkWars Radial menu activation to reload input action after a 2 sec press
  • Ships should craft properly again
  • added log debug output setting
  • updated backpack code
  • updated weapon crafter inventory ****check mag_M
  • Weapon crafter should now only craft 100 auto turret ammo
  • added Armor Crafter
  • added information on how to fuel both the Toymaker and Replicator droids in the inventory description
  • add wipe droids options
  • removed blaster flares
  • Armor multipliers should now work properly, you may have to move an existing item to get it to reflect the changes visually
  • removed lanth armor, it was designed for testing in a specific server. If you still like the cosmetics they will be available as part of the claim system testing
  • added Phase 1 helmet item
  • readjusted some armor stats spreadsheet coming soon
  • rebuilt all armor rooting out corruption
  • reorganized and cleaned up mod folders
  • moved starships over to a new repeating fire system
  • redesigned how the backpack and weight boost buff work
  • you can now customize the weight boost buff via Stark Wars settings


todo
-----
  • reverse file renaming vehicle items so console ships don't go poof
  • generator range indicator check
  • check starship wheel: xwing s-foils
  • the ship crafter console should now only show the inventory of the hangar it is assigned to*************may not be in this update


next update
  • jetpack disable in arenas setting
  • Item search
  • item crafting reqs, desc, icons,crafting inventories, item parents for filtering, item tags?
  • salvage nodes
  • additional types of ammo
  • implants
  • module rework
  • armor classification
  • reduce inventory space test
[/list]
Unresolved:
  • on Dedicated Server Mode: vehicle deed spawn from inventory setting, admins should still be able to spawn
  • on Dedicated Server Mode: team restricted items not displaying required team in their description.

Update: 26 May, 2021 @ 4:58pm

  • added convergence to starship laser attacks
  • added alternate fire mode port cycling to all starships
  • upgraded the target reticle on starships, it is not perfect but should greatly improve your accuracy
  • made cosmetic settings on vehicles specifically the headlight and reticle colors apply instantly
    {*] fixed corrupted vehicle paint jobs
  • added X34 Landspeeder rusty classic customizable paint job
  • starship weapons should no longer muzzleflash when out of ammo
  • lamda convergence angle clamp set at 75 degrees
  • the Speeder bike now has a functioning blaster
  • fixed activated modules radial menu not functioning correctly
  • reworked snap points on the hangar and its associated structures
  • added landing permission system*********may not be in this update
  • when using multiple shipcrafter consoles assigned hangars should be disabled in the scan selection
  • added buff that restores corrupt vehicles
  • increased direct damage to 550 on the Westar 34 blaster and reduced its ammo capacity to 20
  • added new sound cue for the Westar 34 blaster
  • Starships should now keep their vehicle settings
  • fixed lead not being produced in the refinery
  • Tibanna gas veins should now be named based on their quality, this will further distinguish them from other mods that may add their own tibanna gas veins
  • Tibanna gas veins should now adhere to the spawn limit
  • Tibanna gas veins should no longer override spawning of the Deinonychus and other dino spawns on Valguaro and other maps?????test
  • added behemoth sized barricade wall
  • added more spawning settings for droids
  • Vehicles should now aggro dinos when occupied
  • added dino tracking command for admins
  • Moved the StarkWars Radial menu activation to reload input action after a 2 sec press
  • Ships should craft properly again
  • added log debug output setting
  • updated backpack code
  • updated weapon crafter inventory ****check mag_M
  • Weapon crafter should now only craft 100 auto turret ammo
  • added Armor Crafter
  • added information on how to fuel both the Toymaker and Replicator droids in the inventory description
  • add wipe droids options
  • removed blaster flares
  • Armor multipliers should now work properly, you may have to move an existing item to get it to reflect the changes visually
  • removed lanth armor, it was designed for testing in a specific server. If you still like the cosmetics they will be available as part of the claim system testing
  • added Phase 1 helmet item
  • readjusted some armor stats spreadsheet coming soon
  • rebuilt all armor rooting out corruption
  • reorganized and cleaned up mod folders
  • moved starships over to a new repeating fire system
  • redesigned how the backpack and weight boost buff work
  • you can now customize the weight boost buff via Stark Wars settings


todo
-----
  • reverse file renaming vehicle items so console ships don't go poof
  • generator range indicator check
  • check starship wheel: xwing s-foils
  • the ship crafter console should now only show the inventory of the hangar it is assigned to*************may not be in this update


next update
  • jetpack disable in arenas setting
  • Item search
  • item crafting reqs, desc, icons,crafting inventories, item parents for filtering, item tags?
  • salvage nodes
  • additional types of ammo
  • implants
  • module rework
  • armor classification
  • reduce inventory space test
[/list]
Unresolved:
  • on Dedicated Server Mode: vehicle deed spawn from inventory setting, admins should still be able to spawn
  • on Dedicated Server Mode: team restricted items not displaying required team in their description.