Garry's Mod
ttt_poolparty
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Actualización: 31 MAY 2018 a las 2:42 p. m.

Minor Fixes

Actualización: 29 MAY 2018 a las 10:15 a. m.

Final Update

Actualización: 28 MAY 2018 a las 10:53 p. m.

Optimization Update

Actualización: 24 MAY 2018 a las 12:12 p. m.

Major Update

- Reworked the map
-- new stone textures
-- new stone walls
-- new props from cs:go
-- reworked 3d skybox
-- changed geometry and added new paths

-Added new features
-- 40 Player Spawns
-- new traitor traps
-- a secret room (with 1 secret traitor trap)

-Cubemaps
-- Compiled with LDR and HDR
-- "Fixed" Cubemap problem

Actualización: 19 MAY 2018 a las 3:24 a. m.

Compiled with LDR only

Actualización: 18 MAY 2018 a las 9:01 p. m.

I found the problem

-> I deleted every vtf after a compile except cubemapdefault and cubemapdefault.hdr
-> I built cubemaps with LDR and HDR
-> mat_hdr_level 0 / 1 are working because LDR is working (cubemapdefault)
-> I extracted the cubemapdefault.hdr and I couldn't open it so it was defect
-> thats why mat_hdr_level 2 was so weird
-> replaced cubemapdefault.hdr with another one
-> mat_hdr_level 2 is working now

Finally I found that stupid problem

Actualización: 18 MAY 2018 a las 8:37 p. m.

Testing why this glitch happens (mat_hdr_enable 2 everything is buggy and glitchy)

Actualización: 18 MAY 2018 a las 7:31 p. m.

Testing why this glitch happens (mat_hdr_enable 2 everything is buggy and glitchy)

Actualización: 18 MAY 2018 a las 7:29 p. m.

Testing why this glitch happens (mat_hdr_enable 2 everything is buggy and glitchy)

Actualización: 18 MAY 2018 a las 7:23 p. m.

Testing why this glitch happens (mat_hdr_enable 2 everything is buggy and glitchy)