Overgrowth

Overgrowth

Xargock's Arena Pack
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Update: 27 Jun, 2018 @ 4:02pm

This update adds a new level "Big Battle Bulge," where large teams duke it out, as well as adding general improvements to the lighting and atmosphere, as well as AI navigation in Cretedown Beatdown Cavern, Fisticuff Cove, and Swordy Stronghold. Also also, this update is fairly large in size, as it includes sound files that reduce the volume of crowd cheering; it's still there, but it's much less obnoxious now. Please note that this will prevent the 5% arena crowd sound mod from working with this one. If that's an issue for you, please let me know - if enough people are impacted, perhaps I can correct it through another approach. Thanks for playing, and have fun!

Update: 10 Jun, 2018 @ 8:44am

New level added! A cave arena with environmental hazards and a number of scenarios, and... introducing, wolves! The balance is very much in their favor at the moment, so... beware their fatal, crushing blows on your soft, rabbity flesh. (If you manage to beat that scenario on expert without using the spikes... you may be a god!)

Update: 7 Jun, 2018 @ 11:14pm

Big big update! Randomization scripts are in place for all levels, battles, and scenarios where they're applicable, for weapon types and for all viable models; glaive weapon has been made functional and included in this update, the Akita looking dog has a hull, there are a couple new battle scenarios/levels! More new levels on the way!

Update: 26 May, 2018 @ 4:19pm

This update adds another weapon-based arena level that focuses on staff combat specifically, and resolves some discoloration issues on non-rabbit species. Let me know what you think :) and more to come!

Update: 22 May, 2018 @ 9:13pm

This update improves the battle configurations in the Swordy Stronghold level, and replaces a male dog model that lacks a hull file with Janner, a truly terrifying arena opponent.

Update: 18 May, 2018 @ 5:32pm

This update includes the addition of other basic species (all except wolves) into arena modes, as well as several weapon types (rapier, staff) - Swordy Stronghold and Deserty Demise now include a number of new combat scenarios/battles that add some flavor and fun! Stay tuned for more new levels and weapon incorporation on the way :)

Update: 10 May, 2018 @ 11:22pm

This update includes a link to a basic combat tutorial.

Update: 30 Apr, 2018 @ 11:40am

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