Stonehearth

Stonehearth

Fisher Job + Archipelago Biome
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Update: 20 Sep @ 4:42pm

Hotfix: An error would occur if a citizen with a different job had previous levels in fisher. The game would still attempt to assign the Fisher code to them, failing in the new profession.

Update: 13 Sep @ 1:19pm

Additions:
Chum Bucket decoration item, crafted by fisher.
Treasure Map, wall decoration, obtained from fishing.
New level 6 perk, lure options. Each lure influences the fishing loot in some way.
Fishing Album. Decoration item that open an ui album with everything you fished.

Changes:
Improved fishing and increased variety of loot, depending on lure type.
Fisher loot can come with fine or excellent qualities, influenced by spirit stat.
Fishing has new visual effects
Improved visual of items placed in a fish stall (bigger and random sizes)
Traders dealing with archipelago items have palm and papaya seeds to sell
Fisher Sign recipe can be crafted without workbench
Fish pond now requires a fish in its recipe to be crafted.
Magma block model changed to a new original model
Volcano and magma effects reworked to be less laggy
Workers will actually climb the trees to harvest fruit
Waves effects updated. Calm waves in calm weather, stronger waves in bad weather.
Tweaked other visual effects (aquarium, cocobomb, octopus attacks, boat, ice hole)
Updated fisher workbench visual. Wider, removed attached chum bucket, added a net.
Better balance for trojan entities (a.k.a. enemy spawners/traps) on different difficulties.
Caves will not spawn their skeletons until someone gets close to it

Changes for ACE:
Included a few of the new ace weathers and season improvements to the biome
Fishers have recipe to dry algae too
With Trapper+ mod, fisher gets their same recipe to slice whole fish into fillets

Fixes:
Fixed issue with fishers ai getting stuck and stop fishing after a while
Fixed crab traps and oysters error popups when harvested
Fixed some goblin camps digging into water
Fixed the "dirt refill" command that fill the hole back, to stop overflowing outside of the hole
Fixed campaign request (food donation) that already were fulfilled from being asked again
Restored ability to undeploy bead doors.

Fixes for ACE:
Added missing data required for tree stumps
Fixed Dranden tree (the big one) not working with ace gather & replant

Update: 5 Jun, 2024 @ 7:23am

Additions:
New trader, selling items from archipelago.


Changes:
All archipelago items properly tagged with "archipelago_made". Can be used by other modders to target them all. (e.g. shops, quests, etc.)
All archipelago items are available in shops now. Equips, decor, foods, etc.
Sand castle model updated
Cocobomb effects updated, better and with sounds


Changes for ACE:


Fixes:
Fixed Invisible Workshop Sign in the fisher crafting menu ui
Removed spam of buried treasures when using "plenty" landmark option from Extra Map Options mod
Collision box of fisher pond adjusted to avoid hearthlings floating above it


Fixes for ACE:
Bee skeps will now properly work (make honey) in archipelago seasons except on hurricane season
Fixed Papaya Smoothies being used as ingredient for recipes that needed milk
Removed duplicated cook ace recipes, moved their ace fish based recipes to seafood category

Update: 23 Mar, 2023 @ 5:48pm

Quick fix for a bug crashing saved games

Update: 21 Mar, 2023 @ 6:27am

Additions:
Hula Outfit, craftable by a weaver

Fixes:
Reworked fisher a.i., should stop some random bugs that were happening before

(for ACE mod)
Fixed the animal feed category appearing on the cook even though ACE had it moved to shepherd

Update: 27 Feb, 2023 @ 6:45pm

Ops, quick bug fix for the previous update

Update: 27 Feb, 2023 @ 6:29pm

Additions:
Geomancer recipe to craft Magma Blocks (same as the ones in volcanos)
Geomancer recipe to craft the Crab Island Landmark
Geomancer recipe to craft the Tropical Lake Landmark

Changes:
Geomancer recipes reoganized and put into a new category ("Archipelago Landmarks")
Geomancer sand blocks and sand patches now craftable and usable in any biome

Fixes:
(for ACE mod)
Fixed food items (e.g. coconuts and some others) not being recognized as food
Fixed uncraftable anchor and porthole (blacksmith recipes). Now using any ores as ingredients.

Update: 10 Nov, 2022 @ 5:34pm

Additions:
Fisher recipe to craft (vanilla) giant bone axe

Fixes:
Seaweed seeds were named hibiscus seeds
Fisher error about facing/direction

Update: 13 Aug, 2022 @ 1:46pm

Additions:
Fish stall. Input storage for 12 fish.

Changes:
Fish zones can't be draw on deep water. It can go on the water edge or in shallow water.

Fixes:
(for Firefly mod) Fixed fisher article on goblinpedia

Update: 4 Jul, 2022 @ 6:41pm

Additions:
Fishing zones. Draw it at the water edge and the fisher will be able to fish there.

Changes:
With boat docks, fisher can go fish with boats on those paths
Updated old fish images with a new fish design
Recipes from this mod now display a little fish icon next to the recipe item image