XCOM 2
Raider Faction: Phantoms
Wyświetlanie 1-10 z 14 pozycji
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Aktualizacja: 13 lutego 2022 o godz. 21:52

Trying to alleviate the slowdown from their "vanish at begin of play" ability because it's going combo badly with the new mission type I added to raider faction bases.

Aktualizacja: 25 kwietnia 2021 o godz. 17:04

Added the Huntsmaster boss enemy

1) Can Vanish much faster and repeatedly compared to Hunters
2) Has Squadsight and Killzone
3) Also has Remote Fuse and Rupture
4) Attacks with their unique weapon pierces armour and has major bonuses to their crit damage

The reward for beating them is their unique weapon, On Guard For Thee: this magnetic Vektor Rifle is below Beam in terms of raw damage, but pierces armour and does far more crit damage compared to standard Vektor Rifles. It also provides Rupture and Squadsight when equipped.

It is however, unmodifiable.

Aktualizacja: 24 marca 2020 o godz. 18:59

Updated with a better, programatic detection of incompatible sitreps.

Specifically, the mod now checks the templates of the other sitreps on a mission: this way if a sitrep from a mod released later lists this mod as an incompatible sitrep, this mod won't proc if it comes afterwards. This way I don't need to keep constantly updating this mod for reported incompatibilities.

Aktualizacja: 2 stycznia 2020 o godz. 22:28

Nerfed Phantoms weapons a bit: want a bit more emphasis on them doing damage when they crit.

Aktualizacja: 19 maja 2019 o godz. 12:13

Phantoms should now upgrade properly, even if the player hasn't built the Shadow Chamber yet.

Phantoms should no longer target mission objectives as valid targets.

Aktualizacja: 22 grudnia 2018 o godz. 23:47

Fixed missing dlc identifer due to improper naming of members in XComGame.ini

(Needed to make an upcoming metamod work with these mods.)

Aktualizacja: 29 lipca 2018 o godz. 14:37

Phantoms should be less likely to fire on objectives and VIPs.

Aktualizacja: 8 lipca 2018 o godz. 12:47

Fixed issue with one of the .inis

Aktualizacja: 16 czerwca 2018 o godz. 21:34

Pod sizes can now be changed in the mod's XComGameData.ini

Aktualizacja: 25 kwietnia 2018 o godz. 5:38

Updated to account for unstable issue of the highlander.