Total War: WARHAMMER II

Total War: WARHAMMER II

Ordo Draconis - Templehof Expanded - SFO
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Update: 30 Mar, 2020 @ 9:37am

Update: 12 Nov, 2019 @ 2:19pm

Update: 27 Jan, 2019 @ 9:36am

Update: 24 Jan, 2019 @ 6:52am

Update: 13 Sep, 2018 @ 2:00am

Update: 18 Jul, 2018 @ 1:54pm

Fixed some issues about some lords

Update: 14 Jul, 2018 @ 12:39pm

Update: 13 May, 2018 @ 10:15am

Added a new ability to the normal blood knights to delete the extra regen from the ordo d. mod. They are not OP anymore


Added strong vigour and disciplined to the blood k. halberds, and strong vigour and encourage to their RoR counterparts.

Update: 26 Apr, 2018 @ 7:31am

Buffs to disciples, especially to d. of blood and dragon, also I. Knigths. Nerf to Abhorash and Harkon + fixed their mounts

Update: 22 Apr, 2018 @ 8:41am

Okay, a lot of balance changes came guys. Overall nerf to most of the units. Most of the recruitment costs and upkeeps increased, disciples size reduced to 18, a lot of stat changes have been made on both disciple and foot b. k.. They can murder a lot of father units now, but can't take a full stack of empire units (and yeah, I tested it in different combinations, but everytime I tested them, I made up the emp. army full of father units). Initiate cavs. were too powerful, I nerfed them in every aspect. Weapon attack intervals balanced for SFO again to adjust the changes. I also tested all of the added units against each other, father units, and 1 test unit from dif. categories (empire greatswords and black orcs great weapons for armor piercing, b.orcs shields and chaos w. for sword and shield elite units etc. etc.), and even though discipels nerfed, they are still useful in both MP and campaign (especially in campoaign with abhorash's buff) maybe a small cost reduction for them in MP can come, but I am not sure about it for now. I also tested the added units with units from my other SFO submods, and will change my other added units too a little bit. In fact, probably working on all of my mods will be my next project. Thanks for bearing this long text, and feedbacks guys.