Garry's Mod

Garry's Mod

NPC Groups
Affichage des entrées 1-10 sur 67
< 1  2  3  4  5  6  7 >
Mis à jour le : 22 févr. 2022 à 5h45

Updated Combine Fireteam Spawner
Fixed scope issue with Rebel Fireteam Spawner
Fixed scope issue with Rebel Squad Spawner

Mis à jour le : 22 févr. 2022 à 5h26

Combine Fireteam, Enemy has been rewritten to match the newer standards

Mis à jour le : 23 juil. 2021 à 16h14

Can't revert to the old version because Steam is a broken piece of crap. Deal with it.

Mis à jour le : 23 juil. 2021 à 16h14

Test reversion to old version.

Mis à jour le : 23 juil. 2021 à 16h13

Test reversion to new version.

Mis à jour le : 15 juil. 2021 à 13h08

Rolled back to Update: Aug 24, 2019 @ 2:55pm

Tired of people complaining and I'm not going to bother working on this right now for various personal reasons.

Mis à jour le : 12 juil. 2021 à 19h47

Rebels now use their expression overrides
Rebels now properly randomize ammo & medic givers
Rebels inheret more correct convar values now
Enemy Rebels now support random models

Mis à jour le : 4 juil. 2021 à 8h02

Hostile Rebels now act more like Combines for reasons you don't need to worry about.
Changed file names for many entities to read better.
Fixed string errors related to "npc_friend *"
Fixed respawn timers on all spawner groups. Apparently I was too blind to realize it needed "return true".
Fixed several instances of Antlion Workers using Antlion Soldier values.
Fixed several instances of old cvar names.
Fixed more icons.
Removed some redundant groups.

Mis à jour le : 4 juil. 2021 à 6h59

Updated Antlion groups
Added toggle to Antlion Guard to spawn with groups
Added spawn wave timer to antlion group spawner
Added spawn wave setting to the Common options panel

Mis à jour le : 2 juil. 2021 à 15h12

Fixed more "unplugged" variables for zombies.