Kenshi
Reactive World
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Обновление: 26 май в 12:13

-Overhauled the dialog for rebuilding the Hub under the Shek Kingdom, courtesy of Allusernamesaretaken1234.
-Cleaned up the Shek versions of the Hub a little bit, using some tactical building swaps to delete squatter items after their buildings have normal residents. Removed trash spawns.
-Boosted the Hub's no-foliage range slightly, to delete the trees inside buildings.

Обновление: 7 март в 15:53

Обновление: 7 март в 10:27

-Change faction of Hub Squatters in Shek Kingdom overrides to avoid conflict.

Обновление: 7 март в 10:11

Changed relations between some factions to make them less likely to kill each other when they are inhabiting towns together or reinforcing the player at the same time.

-Added coexistance and relations between Shek Kingdom and Holy Nation Outlaws.
-Added coexistance between Rebel Farmers/Swordsmen and the Shek/Flotsam.

Обновление: 16 февр. в 7:16

-Added Ghost and Tora to the debug spawner.

Обновление: 28 септ. 2024 в 17:00

-Fixed Valamon missing from world state checker

Обновление: 19 юни 2024 в 19:30

-Fixed an issue that could incorrectly cause cannibal camps to appear in the Great Desert in certain circumstances.

Обновление: 30 апр. 2024 в 6:48

-Additional world state changes to Okran's Shield, to stop it from changing hands when it shouldn't, and to allow it to switch factions multiple times if the faction that takes it is later killed.

Обновление: 30 март 2024 в 13:04

Обновление: 30 март 2024 в 12:38

-New world states allowing the player to push the Fogmen out of the conquered HN
-New overrides allowing the Shek Kingdom and Flotsam Ninjas to retake the Holy Military bases.
-New Fogmen bosses at the Holy Military Bases, alongside new a new elite fog heavies. Equipped with old HN gear they looted from the bases, and with higher skill than your average fogmen.