Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors (cap 1) The Wolf among Lions
目前顯示第 51-60 項,共 529 項
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更新:2023 年 12 月 14 日 @ 下午 4:37
Robur Velvetclaw 發表

- Defective javelin attack anims replaced. ioudaoi_atk1.bha has been set to 25 ticks, for use with Hammurabi.
- Unneeded files removed from this mod.

更新:2023 年 12 月 14 日 @ 下午 4:09
Robur Velvetclaw 發表

更新:2023 年 11 月 23 日 @ 下午 10:14
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更新:2023 年 11 月 21 日 @ 上午 2:58
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更新:2023 年 11 月 16 日 @ 上午 11:26
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更新:2023 年 10 月 25 日 @ 上午 8:38
Robur Velvetclaw 發表

[2023.25/10]
- Renegade Hoplite armour revised from 4 to 9.
- Cavalry now have an attack malus versus them. Alas for the bugged balance.x system for RoN:EE

更新:2023 年 10 月 18 日 @ 上午 5:32

[2023.18/10]
1.0.26
- Blackscreen complaint by Nguyen revealed Skorpio animations to be compromised, corrected the following animations:

o firing (2)
o turning (1)
o movement (2)
o pack, deploy (2)

- Battering rams are to be audited next.

更新:2023 年 10 月 17 日 @ 下午 11:39

[2023.18/10]
1.0.26
- Hygiene update: mod is being moved off native hard drive and into storage.

更新:2023 年 10 月 16 日 @ 下午 10:49

More potentially bad animation files sought and eradicated:

- Bosporan priest animation corrected. Somehow the updated file was never added to KC0 but here it is now.
- Sedan chair animations with crash potential replaced.
- Not sure if it was necessary but custom animation for Councillors also amended.

These new amended files will be distributed to other mods, time permitting.

更新:2023 年 10 月 15 日 @ 下午 7:03

Light cavalry attack animations are suspected to be causing problems. I have since then shifted all attack anims with an EXACT recharge rate of 19 to Suebi lancers, but chose to move over longer animations to those units that need them (max recharge of new anim: 22)

I have a suspicion that the crashes are being caused by anims being too fast. If so, we may need more replacements. Sigh.