Stellaris

Stellaris

Accurate War Exhaustion
Showing 1-10 of 10 entries
Update: 20 Jul, 2019 @ 9:24pm

Version number updated

Update: 20 Dec, 2018 @ 8:28am

Updated to 2.2

Changed pop_resource_mult penalty from the war exhaustion modifiers to planet_jobs_produces_mult

Update: 9 Aug, 2018 @ 4:16am

Updated Version Number to 2.1

Update: 29 Mar, 2018 @ 10:48pm

Version 1.1 of Accurate War Exhaustion
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- Dramatically overhauls AI priorities in deciding when to surrender, or push for victory
- Disables the 24 months till forced peace period, tis gone, it sucks, gg wiz
- Prepared framework for alternative penalties setting (will be released next update)

Update: 1 Mar, 2018 @ 5:09pm

Disabled 2.0.2's war exhaustion modifier, because its lazy. Mines better =P

Also updated to 2.0.2, because people want this.

Update: 27 Feb, 2018 @ 2:49am

Fixed the repeating exhaustion/recovery event bug when you get into multiple wars

Update: 26 Feb, 2018 @ 6:47am

Rescaled Max Attrition War Exhaustion from 0.5 to 1.0, while slowing down attrition by roughly 15%. AI's will no longer infinitely stay at war.

Update: 25 Feb, 2018 @ 2:44pm

Fixed an issue where the debuff for War Exhaustion would toggle off randomly

Update: 25 Feb, 2018 @ 3:25am

Fixed an extremely embarassing bug that noone needs to know about

Update: 25 Feb, 2018 @ 1:12am

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