Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

The Swan
Showing 1-8 of 8 entries
Update: 16 May, 2019 @ 12:12am

Build 1.24 notes:
- Boss Module Manager support. Thanks to Timwi.

Update: 13 Dec, 2018 @ 4:15am

Build 1.23 notes:
- Interaction punches added.

Update: 24 Apr, 2018 @ 2:19am

Build 1.22 notes:
- Timer text made sharper. Thanks to Timwi.
- Issue with TP on yield; return solve rectified. Thanks to Timwi & EternityShack.

Update: 22 Mar, 2018 @ 2:47am

Build 1.21 notes:
- TP Zen mode awareness added. Thanks to CaitSith2.

Update: 14 Mar, 2018 @ 8:41am

Build 1.2 notes:
- TP support added. Thanks to CaitSith2.
- Null reference exception in < 3 minute bomb bug fixed. Thanks to CaitSith2.
- Fixed rare bug whereby module can be solved without “readyToSolve” bool being true if > 25 resets have occurred. Thanks to CaitSith2.

Update: 12 Mar, 2018 @ 7:26am

Build 1.1 notes:
- Computer screen font changed to Book Antiqua so should now be non-italic on Windows computers.
- System failure now types across the screen upon system failure.
- Correct manual added to build.

Update: 22 Feb, 2018 @ 3:18pm

Build 1.01 notes:
- Text shaders reverted to standard KT/3D Text. This means the keypad and timer numbers will glow in the dark and look rather ugly with the lights off. However, we are currently working through an issue where the diffuse text shader does not render in Windows computers. This will hopefully be rectified soon. Many thanks to Samfun123 for his ongoing investigation into this.

Update: 22 Feb, 2018 @ 5:42am

Build 1.0 notes:
- Initial release