Age of Empires II (2013)

Age of Empires II (2013)

Z - Boundary Brawl
Showing 1-5 of 5 entries
Update: 22 Apr, 2018 @ 3:48am

  • Increased the amount of villagers when playing regicide.
  • Added a queen when playing regicide.
  • The script has been optizmied.

Update: 29 Mar, 2018 @ 4:29am

  • Increased the amount of fish in the shallows.
  • Better scaling for the ponds in the shallows.
  • Altered the terrains slightly.
  • Forests now scale correctly.
  • The number of birds has been decreased.
  • Adding missing support for regicide.
  • Decreased the chance of ponds spawning on hills.
  • Decreased the minimum distance between terrains.
  • Berries spawned in the middle are pushed slightly further inland.
  • Ostriches and berries in the middle now scale correctly on all map sizes.
  • Deep fish and shore fish are now randomized.
  • Straggler bushes around the map now scale correctly on all map sizes.
  • Fixed a bug where elephants could only spawn on cracked savannah.
  • Some eye candy now scale correctly.
  • Fixed a bug where gold and stone could only spawn on certain terrain types.
  • Beach rocks are pushed further away from the shore lines.
  • Falcons have been replaced with storks.
  • Gold and stone now have a minimum distance from other objects to avoid collision.
  • The map now scale correctly on all map sizes.
  • Added missing relics to the map.
  • Spawns have been moved outwards in deathmatch and CTR.

Update: 25 Mar, 2018 @ 11:56am

  • This update did not apply correctly.

Update: 19 Feb, 2018 @ 3:47pm

  • Resources in the middle are no longer player dependent.
  • Added full compatibility for all map sizes.
  • Increased the distance between wild animals.
  • Gold piles are now smaller, but in bigger numbers.
  • Added rhinos to the middle.

Update: 19 Feb, 2018 @ 8:12am

  • Added better compatibility for smaller map sizes.
  • Removed quicksand completely.