Starbound

Starbound

C.C.C.C.C. ("Cosmic Construction, Catalysis and Colonisation Contraptions")
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Update: 8 Jul, 2019 @ 2:05pm

CASTLEVANIA mod update finalised, 0.5.7.2

Finally fixed the Save Point, but for what purpose I can't fathom. It was messing up people's game owing to its incomplete nature, so it is finally complete, and the mod runs as it should.

That ends the current support session for Castlevania / Alchemical Reactions for now, until I finally figure out what to do with these devices. Will have to wait for DrCookie to give a reply, before I can even bother to provide better recipe formulae for the new devices which are, once more:

- Save Point / castlevaniasavepoint
- Dark Construct / Dominus / castlevaniadominus
- Prism Infuser / castlevaniachemistry
- Tonic Mixer / castlevaniachemistry2
- Dark Altar / castlevaniachemistry6

None of these devices will work for people without Alchemical Reactions. I've made it so that they will work for all and sundry, but WITHOUT Alchemical Reactions, they will do nothing but at least they will NOT spoil your game.

Update: 8 Jul, 2019 @ 10:29am

CASTLEVANIA mod update continued, 0.5.7.1

- Several Castlevania mod items have been converted into non-upgradeable versions of crafting stations found in Alchemical Reactions. This includes 3 large items (castlevaniachemistry, castlevaniachemistry2, and castlevaniachemistry6) as well as one item called a Dominus. They will still retain their old recipes until further notice.
- Dominus animation has been redone to ensure that it is more epileptic-friendly.

[PENDING] Savepoint is to be converted into a Mission Checkpoint item, but so far it will take time before it is ready. I have ideas on what the components should be, but I have not finalised them.

Update: 8 Jul, 2019 @ 5:01am

CASTLEVANIA mod update, 0.5.7

This mod now changes the recipes for plants in the Castlevania mod radically that they now no longer can be obtained from the Trader. Rather, a Catalyser unit, as well as a number of vanilla and Alchemical Reaction ingredients, must first be obtained in order to create them.

In addition to this,

- Some plants are now breakables, and when destroyed yield building blocks and plant fibre.
- Other plants, particularly glowing flowers, are now farmables, and produce Lumivine and Glow Fibres, as well as petals.

The ingredients involved for obtaining most of these items from Castlevania involve low-level Alchemical Reactions ingredients, so they are not too difficult to obtain.

This however is a temporary arrangement. After much thinking, it is most likely that things will not stay this way; items may in the end be moved to the Alchemical Reactions mod in full, in one way or the other. I just have not figured out how it ought to be so.

Update: 3 Jul, 2019 @ 3:25am

Minor update 0.5.6.1:
- Changing Slime characters for Colony Tweaks and Tenant Pack. Slimes now are a separate race, and appear as both tenants and merchants.

Update: 28 Jun, 2019 @ 7:48pm

Update: 28 Jun, 2019 @ 7:48pm

Update: 27 Jun, 2019 @ 9:44am

Update: 26 Jun, 2019 @ 4:32pm

UPDATE 0.5.5.2:
-Just a minor update, in which we replaced the old Stained Glass textures from Luxury Blocks with some new ones. Try it, you' love it.

Update: 26 Jun, 2019 @ 3:44am

Update: 25 Jun, 2019 @ 11:40am

UPDATE 0.5.4.2
Added Luxury Blocks Collection by Cera Ralaz to CCCCC.
To access all blocks, you need the followinjg devices and items:

DEVICES:
- Crafting Workbench
- Loom or Jenny
- Ceramics Caster

Previously only a Crafting Workbench was required to create all blocks, but the recipes for textile and glass have been moved to more appropriate crafting stations.

ITEMS:
- Fancy Velvet Wallpaper - unlocks all wallpaper recipes
- Wooden Dining Table - unlocks all wood panel recipes
- Glass Bowls - unlocks all Vitrage recipes as well as Fancy Fence.