Sid Meier's Civilization VI

Sid Meier's Civilization VI

Steel and Thunder: Unit Expansion
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更新:2018年9月3日 @ 3時21分

* Heavy Cavalry +6 vs non-Gunpowder Melee only applies when attacking non-District tiles.
* Fixed: Rifleman now tagged as Gunpowder Melee.

更新:2018年8月29日 @ 23時58分

v1.70
* Heavy Cavalry now get +6 Combat Strength vs pre-Gunpowder Melee Units.
* Light Cavalry and Heavy Cavalry now have a -6 Combat Strength penalty vs Districts.
* Gatling Gun increased to 400 Cost from 280, reduced to 52/62 base Combat/Ranged Strength from 55/65.

更新:2018年8月15日 @ 10時42分

* Add pedia text for Cog and Galleass in English.

更新:2018年7月9日 @ 2時40分

* Set Zulu Impi combat strength to 45.
* Updated Japanese Translation by Sub6.

更新:2018年5月21日 @ 5時24分

* Adjustments for Spring Patch 2018 - changes to Khevsur, Samurai, Berserker.
* Khevsur now replaces Longswordsman.
* Pikeman strength increased to 45, cost decreased to 160.
* Gatling Gun increased to Cost 280, Maintenance 4.
* Updated Portugeuse and French translations by Rac98 and Shoryn.

更新:2018年4月24日 @ 15時41分

~ Updated the Self-Propelled Artillery upgrade path

更新:2018年4月23日 @ 3時58分

@ Chimpan'G ~ Addressed a Hash issue that was disabling the build of unique units.

更新:2018年4月19日 @ 13時41分

* Fixed .modinfo.

更新:2018年4月19日 @ 13時34分

* Fix idle anims and textures for ships.

更新:2018年4月19日 @ 12時13分

* Add Cog and Galleass units
* Make compatible with pre-March Developer patch for Mac users