Sid Meier's Civilization VI

Sid Meier's Civilization VI

Steel and Thunder: Unit Expansion
Zobrazuje se 21–30 z 35 položek
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Aktualizace: 3. zář. 2018 v 3.21

* Heavy Cavalry +6 vs non-Gunpowder Melee only applies when attacking non-District tiles.
* Fixed: Rifleman now tagged as Gunpowder Melee.

Aktualizace: 29. srp. 2018 v 23.58

v1.70
* Heavy Cavalry now get +6 Combat Strength vs pre-Gunpowder Melee Units.
* Light Cavalry and Heavy Cavalry now have a -6 Combat Strength penalty vs Districts.
* Gatling Gun increased to 400 Cost from 280, reduced to 52/62 base Combat/Ranged Strength from 55/65.

Aktualizace: 15. srp. 2018 v 10.42

* Add pedia text for Cog and Galleass in English.

Aktualizace: 9. čvc. 2018 v 2.40

* Set Zulu Impi combat strength to 45.
* Updated Japanese Translation by Sub6.

Aktualizace: 21. kvě. 2018 v 5.24

* Adjustments for Spring Patch 2018 - changes to Khevsur, Samurai, Berserker.
* Khevsur now replaces Longswordsman.
* Pikeman strength increased to 45, cost decreased to 160.
* Gatling Gun increased to Cost 280, Maintenance 4.
* Updated Portugeuse and French translations by Rac98 and Shoryn.

Aktualizace: 24. dub. 2018 v 15.41

~ Updated the Self-Propelled Artillery upgrade path

Aktualizace: 23. dub. 2018 v 3.58

@ Chimpan'G ~ Addressed a Hash issue that was disabling the build of unique units.

Aktualizace: 19. dub. 2018 v 13.41

* Fixed .modinfo.

Aktualizace: 19. dub. 2018 v 13.34

* Fix idle anims and textures for ships.

Aktualizace: 19. dub. 2018 v 12.13

* Add Cog and Galleass units
* Make compatible with pre-March Developer patch for Mac users