XCOM 2
[WOTC] Cost-Based Ability Colors
Hiển thị 1-10 trong 13 mục
< 1  2 >
Cập nhật: 16 Thg08 @ 2:27pm

1.2.2:

  • Updated color selection logic for certain turn-ending abilities to let them reflect actual costs instead of exiting early to 1-point turn ending color (sniper rifle overwatch, etc.) - Thanks to Zelfana for fix!

Cập nhật: 30 Thg03, 2024 @ 6:21am

1.2.1:

  • Updated default config to remove override for Whiplash ability (no longer needed) for compatibility support.

Cập nhật: 19 Thg09, 2022 @ 1:10am

1.2.0:

  • Added additional override variable to conditionalize color changes based on the presence of an actionpoint type.
  • Reworked override struct handling so multiple conditions in the same override entry function as an AND statement.
  • Changed ModifyingEffectName to look at effects applied to the unit vs effects the unit has applied.

Cập nhật: 9 Thg08, 2020 @ 5:20pm

Config entry microfix

Cập nhật: 9 Thg08, 2020 @ 5:12pm

1.1.1:

  • Introduced a few new color variables to support either dynamic cost changes, straight AP cost changes, or a middle ground. Check the config file for more details.

Cập nhật: 8 Thg08, 2020 @ 10:20pm

1.1.0:

  • Updated with code supplied by Iridar (thanks!) to support abilities with multiple action point costs
  • Added a separate color to distinguish between actions that cost 2+ actions and do or do not end the turn (2 different shades of orange now).

Cập nhật: 29 Thg06, 2019 @ 6:33pm

1.0.5:

  • Added support for 2+ action abilities (default color is Orange).
  • Added a config to auto-detect Free Reload Anytime and adjust handling of the reload ability accordingly (defaults to True).

Cập nhật: 4 Thg12, 2018 @ 5:44pm

No changes - repushed files in effort to resolve activation/config issues people are experiencing at random.

Cập nhật: 4 Thg05, 2018 @ 5:52pm

1.0.4:

  • Updated the SPARK's Bombard ability to remove the extra ActionPointCost causing it to show up incorrectly.

Cập nhật: 9 Thg02, 2018 @ 10:21am

1.0.3:

  • Attempt to fix issues with Free Reload charges reporting incorrect values and added handling to support multiple upgrades per weapon granting Free Reloads, should that ever exist.