XCOM 2
[WOTC] Cost-Based Ability Colors
13개 중 1~10개 표시 중
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업데이트: 2025년 8월 16일 @ 오후 2시 27분

1.2.2:

  • Updated color selection logic for certain turn-ending abilities to let them reflect actual costs instead of exiting early to 1-point turn ending color (sniper rifle overwatch, etc.) - Thanks to Zelfana for fix!

업데이트: 2024년 3월 30일 @ 오전 6시 21분

1.2.1:

  • Updated default config to remove override for Whiplash ability (no longer needed) for compatibility support.

업데이트: 2022년 9월 19일 @ 오전 1시 10분

1.2.0:

  • Added additional override variable to conditionalize color changes based on the presence of an actionpoint type.
  • Reworked override struct handling so multiple conditions in the same override entry function as an AND statement.
  • Changed ModifyingEffectName to look at effects applied to the unit vs effects the unit has applied.

업데이트: 2020년 8월 9일 @ 오후 5시 20분

Config entry microfix

업데이트: 2020년 8월 9일 @ 오후 5시 12분

1.1.1:

  • Introduced a few new color variables to support either dynamic cost changes, straight AP cost changes, or a middle ground. Check the config file for more details.

업데이트: 2020년 8월 8일 @ 오후 10시 20분

1.1.0:

  • Updated with code supplied by Iridar (thanks!) to support abilities with multiple action point costs
  • Added a separate color to distinguish between actions that cost 2+ actions and do or do not end the turn (2 different shades of orange now).

업데이트: 2019년 6월 29일 @ 오후 6시 33분

1.0.5:

  • Added support for 2+ action abilities (default color is Orange).
  • Added a config to auto-detect Free Reload Anytime and adjust handling of the reload ability accordingly (defaults to True).

업데이트: 2018년 12월 4일 @ 오후 5시 44분

No changes - repushed files in effort to resolve activation/config issues people are experiencing at random.

업데이트: 2018년 5월 4일 @ 오후 5시 52분

1.0.4:

  • Updated the SPARK's Bombard ability to remove the extra ActionPointCost causing it to show up incorrectly.

업데이트: 2018년 2월 9일 @ 오전 10시 21분

1.0.3:

  • Attempt to fix issues with Free Reload charges reporting incorrect values and added handling to support multiple upgrades per weapon granting Free Reloads, should that ever exist.