Arma 3
CUP Liberation Sahrani (US v. RU)
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Update: 22 Aug, 2018 @ 3:36am

-removed unlocks (to be readded at a later date)
-fixed issue where infantry squads would spawn as paratroopers -modifed some squad compositions and costs

Update: 22 Aug, 2018 @ 12:03am

-moved helicopters which spawn on WASP to prevent clipping issue

Update: 21 Aug, 2018 @ 10:02pm

-Updated to Liberation version 0.963a-hotfix 3
-units costs overhauled
-vehicles overhauled to remove duplicate types

Update: 7 Feb, 2018 @ 8:18pm

-decreased chance of helicopters spawning as defenders at high alert from 50% to 25%

Update: 7 Feb, 2018 @ 4:49am

-removed some unlockable vehicles to bring in line with number of bases

Update: 7 Feb, 2018 @ 3:20am

-fixed bug where T72 was not locked by military base
-lowered cost of LAV and AAV
-reorganised menus; now sorted first by chassis type then by weapons

Update: 7 Feb, 2018 @ 12:38am

-SLA changed to RU
-Sector defenders and battlegroups overhauled

Update: 6 Feb, 2018 @ 8:18am

-changed resistance and civilians to european
-fixed bug where resistance would spawn without wepons
-modifed resistance preset (weapons, clothes, vests, headgear)

Update: 4 Feb, 2018 @ 11:58pm

-lowered ammo cost of miniguns on vehicles
-lowered ammo cost of LMGs on vehicles
-increased ammo cost of attack helicopters and jets
-increased costs of all 30mm cannons
-overhauled cost of unlockable enemy vehicles
-added cheaper tier of DAP helicopters
-added unarmed UH60 to logistics list
-changed light sector defenders from infantry squad to rifle team

Update: 4 Feb, 2018 @ 6:07am

-Lowered civilian kill penalty from 5% to 3%
-lowered house destroyed penalty from 5% to 2%
-lowered vehicle seize penatly to 1%
-increased chance of wounded civilians to 66% and increased reward to 2%
-reduced civilian activity
-increased sector capture range from 175m to 200m
-HALO altitude reduced from 2500m to 2000m
-sector build range increased from 125m to 200m
-Pilot and crew added to infantry buy list
-Crew team removed from squad buy list
-some enemy vehicles now unlockable through capture of military bases
-Costs overhauled for all vehicles
-----supply and fuel costs increased based on chassis
-----ammo costs increased based on avaliable weapons
-OPFOR sector defenders and battlegroups overhauled (easier at low alert, harder at high alert)
-removed M1152 ECV
-added m113 ambulance
-starting position moved
-Venoms on LHD removed
-north military based replaced
-Trucks returned to logitistics
-All unarmed aircraft moved to logisitcs (no longer count towards helicopter/plane cap)
-logisitc buildings moved to base buy list
-Increased supply cost of FOB box, no longer costs ammo
-Added fire teams , removed most squads
-vehicle cleanup disabled by default
-inreased resistance t2 cap to 40% and t3 cap to 80%
-increased likelyhood of resistance join sector attack to 50%