Arma 3
Manhunt (2-34 Players)
Showing 1-10 of 10 entries
Update: 4 Jul, 2022 @ 10:49am

- Organized weapon crates
- Moved all spawn locations inside the play area
- Made it easier to find the cars at spawn
- Increased civilian count
- Changed some target locations to make it more difficult to snipe them
- Removed silencers from rifles as a balancing measure

Update: 19 May, 2018 @ 5:41pm

- There seemed to be an issue with the fatigue setting, hopefully now fixed and completely disabled

Update: 13 May, 2018 @ 5:28am

- (Hopefully) Fixed the spawn issue where Blufor can spawn on death location
- Eased up on performance by grouping Blufor into teams of two
- Fixed issue where game loss can happen when Opfor kills too many civilians
- Removed stamina to improve gameplay

Update: 26 Mar, 2018 @ 3:16pm

- Added more timescale options (Options are now 1x,2x,5x,10x,25x and random)
- Cleaned up the spawn for BluFor, units now only spawn when a player slot is selected
- Added island protection for the killer, BluFor cannot access it now

Update: 26 Mar, 2018 @ 11:40am

Small cosmetic improvements this version
- Added fade in on mission start
- Added mission text after fade-in
- Added new mission Parameter to set time acceleration, values are 1x, 10x, 25x and random

Update: 27 Jan, 2018 @ 11:02am

- Changed it so the random time of date is a real random number, used median prior to this (oops)

Update: 27 Jan, 2018 @ 9:45am

- Fixed spelling
- Added mission parameters
- Time: You can now select the mission starting time (Morning, day, evening, night, random)
- Added lights into killers' spawn so he can see when spawning
- Added box of NVG's for BluFor

Update: 25 Jan, 2018 @ 10:42am

- Added "hint" notifications on journalist death
- Made sure journalists dont run away from their initial position

Update: 20 Jan, 2018 @ 7:19pm

- Added death penalty for staying outside the objective zone for too long as the killer

Update: 20 Jan, 2018 @ 11:59am

Initial release version