Natural Selection 2

Natural Selection 2

ns2_prison
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Uppdatering: 10 maj, 2020 @ 10:44

New lights in place (except Generator art piece and Ventilation routes)
New routing in General Population, Ventilation and Isolation.
Various detail fixes.
New props in ready room.
New detail in Med bay.
Fixed one broken window in Checkpoint.

Uppdatering: 19 apr, 2020 @ 11:12

TEST BUILD for the new lights.

Uppdatering: 19 apr, 2020 @ 10:47

TEST BUILD for the new lights.

Uppdatering: 12 apr, 2020 @ 8:41

Testing new RT layout and TP changes. Also messing with sounds, they go off if you alt+tab once out and back in.

Uppdatering: 5 apr, 2020 @ 10:39

Added Sound FX to the new ventilation piece going between Gen Pop and K-ilo.

Uppdatering: 4 apr, 2020 @ 8:43

Hotfix to save the secret room from being revealed!

Uppdatering: 4 apr, 2020 @ 8:08

- Renamed O-liver to O-scar
- Renamed Armory to Loadout.
- Renamed Prison Defenses to Headquarters.
- Added a new hallway to the corridor between Headquarters and Ventilation
- Added a New Ventilation Route towards Generator, going from Headquarters, bypassing Ventilation.
- Finished Detailing all the Ventilation Routes, including the new ones.
- Readded some tables and flipped them as makeshift cover in Cantina.
- Closed off the two exits, in the side of Isolation TP room.
- Added more cover and changed Routing in Gen Pop.
- Added some steel to the backdrop of Gen Pop rock wall, to make skulks stand out more.
- Added blockage to the top of servers in Headquarters, to prevent marines JP'ing between them.
- Removed ladders in Ventilation.
- Further improvements to CommanderInvisible and mini-map.

Uppdatering: 29 mar, 2020 @ 11:32

Test build #3 for 0.9.5

Uppdatering: 29 mar, 2020 @ 11:27

Test build #2 for 0.9.5

Uppdatering: 29 mar, 2020 @ 11:15

Test build for 0.9.5